I’ve been going through a course on udemy and learning unreal engine first time ever consistently for the past month, but haven’t finished a game just yet, and I don’t think I care enough to put any effort on anything other than gamedev. It has been my passion since like 6 years, that’s why I left my old job as an Ops engineer; should I continue and work on different projects simultaneously (opengl and unreal) or just stick to one. FYI, I’m not employed atm and would hope to work on gamedev professionally. I appreciate any advice to build my portfolio or any keypoints to get better at gamedev.

tl;dr would learning unreal and opengl simultaneously benefit me to get hired in a gamdev studio or should i stick to unreal and finish some games first?

  • soundasleep@kbin.social
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    1 year ago

    I’d use to say “at least OpenGL is cross-platform” but both Microsoft and Apple prefer their alternatives (DirectX and Metal). :(