The Picard Maneuver@piefed.world to Gaming@lemmy.worldEnglish · 4 months agoThree developers' different philosophies on difficulty for their gamesimagemessage-square542linkfedilinkarrow-up1939arrow-down116
arrow-up1923arrow-down1imageThree developers' different philosophies on difficulty for their gamesThe Picard Maneuver@piefed.world to Gaming@lemmy.worldEnglish · 4 months agomessage-square542linkfedilink
minus-squareBrave Little Hitachi Wand@feddit.uklinkfedilinkEnglisharrow-up2·4 months agoThat’s just it. We can acknowledge the commercial impulse, without condoning it or placing it above the art.
That’s just it. We can acknowledge the commercial impulse, without condoning it or placing it above the art.