Agent_Karyo@piefed.world to Fallout@lemmy.worldEnglish · 2 days agoTodd Howard says that Fallout 4's cinematic dialogue system 'really did not resonate' with players, even though Bethesda 'spent forever' working on itwww.pcgamer.comexternal-linkmessage-square39linkfedilinkarrow-up176arrow-down10 cross-posted to: crpg@lemmy.world
arrow-up176arrow-down1external-linkTodd Howard says that Fallout 4's cinematic dialogue system 'really did not resonate' with players, even though Bethesda 'spent forever' working on itwww.pcgamer.comAgent_Karyo@piefed.world to Fallout@lemmy.worldEnglish · 2 days agomessage-square39linkfedilink cross-posted to: crpg@lemmy.world
minus-squareThrowawayOnLemmy@lemmy.worldlinkfedilinkEnglisharrow-up20arrow-down1·2 days agoThe cinematic dialogue system could have worked fine, if the dialogue was any good, and the diff story lines were actually interesting or had real consequences. It absolutely wasn’t the story that kept me playing fallout 4.
The cinematic dialogue system could have worked fine, if the dialogue was any good, and the diff story lines were actually interesting or had real consequences. It absolutely wasn’t the story that kept me playing fallout 4.