One of the first mods I looked for after playing the game for an hour back in 2015 was one that restored the ‘classic’ dialogue system and let you see exactly what your character would say before you chose a dialogue option. I was already done with being confused and blindsided by what came out of my character’s mouth; it felt like I was rolling the dice every time, instead of being an active and knowing participant in the conversation. The system that shipped with the game was bizarre, I don’t know how anyone could ever prefer it. I also don’t understand how the devs went along with the idea. I can only assume Todd decided it should be that way and no one working under him was in a position to question it.
“If it ain’t broke, don’t fix it” springs to mind.
One of the first mods I looked for after playing the game for an hour back in 2015 was one that restored the ‘classic’ dialogue system and let you see exactly what your character would say before you chose a dialogue option. I was already done with being confused and blindsided by what came out of my character’s mouth; it felt like I was rolling the dice every time, instead of being an active and knowing participant in the conversation. The system that shipped with the game was bizarre, I don’t know how anyone could ever prefer it. I also don’t understand how the devs went along with the idea. I can only assume Todd decided it should be that way and no one working under him was in a position to question it.
“If it ain’t broke, don’t fix it” springs to mind.
The “problem” with those mods is they lay bare how thin the dialog choices really are.
That sort of mod is an absolute must-have for FO4.
It was 100% Todd saying he wants that. That’s how most of the bullshit in Fallout came around.