Agent_Karyo@piefed.world to Fallout@lemmy.worldEnglish · 2 days agoTodd Howard says that Fallout 4's cinematic dialogue system 'really did not resonate' with players, even though Bethesda 'spent forever' working on itwww.pcgamer.comexternal-linkmessage-square39linkfedilinkarrow-up176arrow-down10 cross-posted to: crpg@lemmy.world
arrow-up176arrow-down1external-linkTodd Howard says that Fallout 4's cinematic dialogue system 'really did not resonate' with players, even though Bethesda 'spent forever' working on itwww.pcgamer.comAgent_Karyo@piefed.world to Fallout@lemmy.worldEnglish · 2 days agomessage-square39linkfedilink cross-posted to: crpg@lemmy.world
minus-squareJakenVeina@midwest.sociallinkfedilinkEnglisharrow-up14·1 day ago “A lot of players were like, ‘That’s not the voice I hear in my head’.” Dude completely missing the point, as usual lately. The complaint was “That’s not what the dialog option on the screen was, that’s something completely different.”. It had nothing to do with the voice. Also, the fact that, for all the dialog, there was almost never any actual CHOICE for players to make. Y’all remember the mod that re-wrote the on-screen dialogue options to actually match the spoken dialogue?
Dude completely missing the point, as usual lately.
The complaint was “That’s not what the dialog option on the screen was, that’s something completely different.”. It had nothing to do with the voice.
Also, the fact that, for all the dialog, there was almost never any actual CHOICE for players to make.
Y’all remember the mod that re-wrote the on-screen dialogue options to actually match the spoken dialogue?