abobla@lemm.ee to Programming@programming.devEnglish · 1 year agoUnity to introduce runtime fee based on installsblog.unity.comexternal-linkmessage-square24fedilinkarrow-up1104arrow-down14cross-posted to: genshin_impact@lemmit.onlinepiracy@lemmy.dbzer0.comlinux_gaming@lemmit.onlinelinustechtips@lemmit.onlinegodot@lemmit.onlineunity@programming.devgamedev@programming.devhackernews@derp.footechnews@radiation.party
arrow-up1100arrow-down1external-linkUnity to introduce runtime fee based on installsblog.unity.comabobla@lemm.ee to Programming@programming.devEnglish · 1 year agomessage-square24fedilinkcross-posted to: genshin_impact@lemmit.onlinepiracy@lemmy.dbzer0.comlinux_gaming@lemmit.onlinelinustechtips@lemmit.onlinegodot@lemmit.onlineunity@programming.devgamedev@programming.devhackernews@derp.footechnews@radiation.party
minus-squareg0nz0li0@lemmy.worldlinkfedilinkarrow-up15·1 year agoFrom what I understand there is also a risk that pirated copies could count. It’s hard to see how Unity can effectively defend against it.
minus-squareEcho Dot@feddit.uklinkfedilinkarrow-up8·1 year agoIt’s clear that they haven’t bothered to actually think any of this through.
minus-squareDreamySweet@lemmy.sdf.orglinkfedilinkarrow-up6·1 year agoOr they have but the potential profit outweighs potential negative PR.
From what I understand there is also a risk that pirated copies could count. It’s hard to see how Unity can effectively defend against it.
It’s clear that they haven’t bothered to actually think any of this through.
Or they have but the potential profit outweighs potential negative PR.