stopthatgirl7@kbin.social to Games@lemmy.world · 1 year ago"They don’t care": Inside the triumphs and failures of accessible gaming hardwarewww.rockpapershotgun.comexternal-linkmessage-square5fedilinkarrow-up1174arrow-down17file-textcross-posted to: ghazi@lemmy.blahaj.zonegaming@beehaw.orga11y@lemmy.worldhackernews@derp.footechnology@lemmy.worldgames@sh.itjust.works
arrow-up1167arrow-down1external-link"They don’t care": Inside the triumphs and failures of accessible gaming hardwarewww.rockpapershotgun.comstopthatgirl7@kbin.social to Games@lemmy.world · 1 year agomessage-square5fedilinkfile-textcross-posted to: ghazi@lemmy.blahaj.zonegaming@beehaw.orga11y@lemmy.worldhackernews@derp.footechnology@lemmy.worldgames@sh.itjust.works
Accessible hardware is on the rise, so why are so many disabled players being left behind? We investigate the state of …
minus-squareterwn43lp@lemmy.worldlinkfedilinkEnglisharrow-up8·1 year agosome jrpgs still suffer from tiny text (looking at you Switch)
minus-squareDark Arc@social.packetloss.gglinkfedilinkEnglisharrow-up5·1 year agoI mean most games can’t even bother to give colorblind people a slider or a palette of colors to change the red outlines and tints they put on things. That’s a way easier problem to solve than variable sized text in a UI.
some jrpgs still suffer from tiny text (looking at you Switch)
I mean most games can’t even bother to give colorblind people a slider or a palette of colors to change the red outlines and tints they put on things. That’s a way easier problem to solve than variable sized text in a UI.