no that’s pretty much it. I was just making a joke over the fact that people love to hate on knowyourmeme, so maybe i should warn them before they accidentally visit the site they hate so much.
World’s biggest Monster Hunter fan
no that’s pretty much it. I was just making a joke over the fact that people love to hate on knowyourmeme, so maybe i should warn them before they accidentally visit the site they hate so much.
That odogaron had it out for you. The insane disrespect!
The Talos Principle 2 dropped an expansion out of nowhere. It hasn’t even been a year since the game released! The puzzles so far are really creative and cool, and of course it wouldn’t be The Talos Principle without a healthy dose of philosophizing about the human condition!
absolutely! Genshin is actually a surprisingly good game as a f2p player! If you’re having a lot of fun with it, I’d highly recommend checking Honkai: Star Rail! It’s somehow even more f2p friendly, and it’s clear they learned a LOT from Genshin when making it. It is a linear turn-based RPG though, so quite a different game from Genshin.
Haha not quite, it’s Monster Hunter
the core gameplay loop is kill monster -> craft stronger equipment out of its corpse -> kill stronger monster -> repeat, and eventually you’re killing these things just because the armor they make looks so good.
Animal genocide in the name of fashion
The new monsters are so incredibly wild! I also love how much effort they’re clearly putting into these monsters! We saw it a bit in world when some monsters got new moves in their nests, but the way these monsters are interacting with their environment is next level!
In Monster Hunter World’s iceborne expansion there’s a monster called Brachydios. It’s a giant blue monster that attacks by spreading explosive slime all over the arena and punching it to blow it up. In the postgame you can eventually fight a variant known as Raging Brachydios which is about twice as big and three times as agressive. For the most part it’s almost the same as the normal Brachy fight, just significantly more intense. That is, until near the end of the fight.
It should be noted that Monster Hunter games are hard. The base game is difficult. The expansions are even harder. The expansion post games? Brutal. Raging Brachydios is one of the most difficult fights I’ve ever had in a video game, only topped by the monsters that follow it in the same game. (soloing Fatalis is probably my greatest video game achievement of all time.)
So you’ve been stuck with this beast for about 20 minutes now, slowly wearing it down. You’re probably on your last life and you’ve burned through enough healing items to last you the entire base game. Finally this thing runs away, and you can tell you’re nearing the end. You sharpen your weapon one last time and follow the monster into that volcanic cavern.
Suddenly, it lets out a bellowing roar and starts rapidly punching the ground! Slime is flying everywhere and the entire room seems to heat up. You notice a message on the side of your screen: “Oh no! The entrance has been blocked off! Looks like you can’t use certain items!”. the Brachydios has sealed off your exits and disabled your traps and fast travel items. There is no running away. There is no capturing this thing. Neither of you are leaving this room until one of you is dead. You can tell Brachydios is getting desperate. It’s flailing wildly, throwing slime everywhere with none of the precision and technique it had before. It has recognized you as a serious threat and it does not want to die.
Eventually however, you triumph! The beast belts out one final roar and falls over dead. Exhausted, you take a moment to recover from that grueling fight and from its corpse you tear your well earned prize! Two ebonshell and a warhead. Looks like you’re gonna have to murder another couple dozen of these things for that immortal reactor. Happy hunting!
God I’m really struggling because I want to go into the game as blind as possible but I also REALLY want to watch this trailer :(
AI War 1 & 2 are both great and unique space RTS games. These games place you in the role of the last vestiges of humanity attempting to fight back against a galaxy spanning AI empire. You’re tasked with covertly taking down the rogue AI without letting them realize you’re a real threat, lest they bring the full might of their fleets down upon you.
Creeper World is a series of tower defense games with a unique twist: the enemy is a liquid! You’ll have to use a variety of weapons and tools to fight back against the literal tide of creeper. The third game is my personal favourite, though they’re all awesome.
Mosa Lina is self described as “a hostile interpretation of the immersive sim”. This game is chaos incarnate. Every level you are given a random set of tools and must touch or destroy all fruit and make it to the goal. Some levels will not be possible. Failure is expected. You can do some prettt cool things with a spear and a phaser though.
why does he remove one more period each line
I’ll always be a sucker for the xenoblade chronicles worlds, just because the concept of living on unimaginably massive titans is so incredibly cool. I seriously struggled to enjoy the first one but just looking up and seeing the mechonis on the horizon and knowing that giant was practically a whole other world kept me glued to the game regardless.
over here writhing & twitching rn
why did you censor favor lmao
jacob geller
dan olson
hbomberguy
I don’t think so, at least not for everyone. I try to be as authentic to myself as possible, it’s just that being around people, even if it is very fun, takes a lot of effort that chilling alone doesn’t. This can drain you extremely fast and make you just want some time alone to actually relax.
I greatly appreciate you posting this. That was extremely impressive and absolutely hilarious!
people have been calling literal pathfinding algorithms in video games AI for decades. This is what AI is now and I think it’s going to be significantly easier to just accept this and clarify when talking about actual intelligence than trying to fight the already established language.