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Cake day: 2020年10月7日

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  • I’ve been obsessively playing the original Master of Orion for weeks now.

    I started the series with the second one in the late 90’s and looking at screen shots of the game had always made it seem a bit incomprehensible to me. Over the years I’d tried to find a cracked copy of MOO and get in to it but I could just never seem to get “stuck in” properly.

    Fired up a copy a month ago or so. Found the ship building a hugely difficult hurdle to get over. Stumbled into some ancient "Let’s Play"s for Huge/Impossible/Five Races that went into some of the mechanics of the game. Got a handle on things and really started playing properly.

    Did some skimming through the internet about MOO race strategies, most of which boiled down to “good race to play/bad race to play” or “broken and overpowered / poorly balanced”.

    Things I’ve learned by actually playing obsessively (on two computers in two locations because I work a job without supervision):

    1. The Races are less “classes” that are supposed to have a different play style and strategies and more ways to change the difficulty of the game. Klackon/Psilon/Sakkra reduces the difficulty. Human doesn’t modify the difficulty that much one way or the other. Bulrathi moves toward increasing the difficulty. Mrrshan is for masochists who want to fight a protracted intergalactic war against everybody that ultimately sees you lose your worlds one by one or you just get voted out of the galaxy about the time you get enough of an industrial base going to start . Darlok/Akari I haven’t spent any time playing yet as I’m stuck obsessing over the Mrsshan.

    2. Anything that hurts research into the Construction field greatly increases the difficulty. Turns out, you absolutely HAVE to have regular upgrades in Industrial Tech (reduces the cost of building a factory to the number in the name) or else you are just turbo boned. Mrsshan being the only race that has a research penalty in the Construction tech tree is a huge handicap. Its hard to build a huge stack of tiny ships, its hard to get a large ship (like colony ships) built, its hard to get a new colony built up enough to be productive or defend itself with missile bases, its hard to invade other races colonies as you’re behind on colonizing and building up your own worlds do such a degree that you’re research is always lagging in one area or another. I don’t think I’ve felt the need to constantly look at research and shipbuilding as an either/or proposition with the other races I’ve played as I have with the Mrsshan.