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Joined 1 year ago
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Cake day: June 29th, 2023

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  • Yeah, I looked into it and the backend is proprietary, so the central owner can restrict features. Like for instance independent instances can only have 10 users.

    It’s “decentralised” except only in extremely limited scope, the code is centrally controlled and the network remains largely, functionally centralised.

    They’re capitalising on the decentralised, federated buzz while doing it so poorly they’re setting up users to say “oh people tried decentralisation, it doesn’t work, look at Bluesky”.

    If it’s not open source, it’s not decentralised.





  • I probably said it too dramatically, the kinds of people that need to hear it will just knee-jerk dismiss me, but seriously think about the phrase “normal names are required for the functioning of society”. What a wild-ass thing to say. Required why? Is society really that fragile? Sounds like maybe it should be replaced by something that can handle the occasional mildly spicy letter. Mine isn’t even that spicy, it’s like whole-egg-mayo levels of spice.




  • I think the word “deliberate” might be a little strong, because it’s not one person’s choice alone. It probably is laziness, but the way the road is made makes the lazy choice the one that screws over everyone else to prioritise cars. They could leave the van in the middle of the road, but drivers would get angry, so they make a subconscious choice.

    Cars are large, cumbersome, dangerous objects with horns on them, and the road’s design centers them. If you park in the middle of the road, cars are so space-inefficient that you cause a traffic jam and people get upset and honk, but nobody’s in much more danger. If you block a pathway for pedestrians and cyclists, they can get around, but it’s much more dangerous, especially for children and the disabled, but most of the time the delivery driver isn’t forced to deal with that fact. Those people are much less visible.

    So the result is that the mode of transport which causes the most problems for the people around it is also prioritised above all others. Decisions were made at the city planning level that put cycle paths together with cars. There are much better ways of doing things, for instance separate paths, with bollards so cars can’t just leave the road. You could make delivery vehicles smaller and lighter, with dedicated delivery bays. You could narrow roads and slow them down to disincentivise inner-city traffic, and encourage the use of bypasses, and subtly teach drivers to expect frequent stops in town.


  • Excrubulent@slrpnk.nettoProgrammer Humor@programming.devAsking the real questions
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    3 days ago

    No they’re not. They’re required for us to be catalogued and managed by a state, to our detriment and the enrichment of the ruling class.

    “Normality” is a fucking scam that keeps your imagination in check, so you never look outside your assigned box and realise you don’t have to belong to anyone.

    You have no idea how much genocidal violence has been done to condition our society to accept a dystopic phrase like “normal names are required for the functioning of society”.

    Your mind has been caged.


  • The combat may not have been the most interesting versus basic grunts, but it never got stale. I’ve never played another game where the core gameplay changed so much so frequently.

    Physics interactions -> Basic FPS -> Fan Boat -> Mounted Gun -> Gravity Gun -> Zombies & Traps -> Car -> THE CRANE FIGHT -> Rockets & Gunships -> Ant Lions -> Ant Lion Minions -> Turrets -> Resistance Squads -> Striders -> Super Gravity Gun

    Honestly the HL1 combat may have been somewhat more challengjng, but it was a grind. Fights were often just frustrating. I’ve abandonded playthroughs because I didn’t feel like spending another 10 hours beating my head against the endless amounts of enemies just to get to the end of… whatever I was doing I forgot.

    HL1’s big innovation was never removing control from the player just to tell the story. Beyond that they also had some interesting AI behaviour and weapons. It was a game with old-school length and old-school difficulty.

    HL2’s big innovation was the physics engine, and they played with it in so many ways, while polishing every other aspect of the design. They kept the gameplay tight and did something just long enough to explore it and then they moved on. They never forced you to hang out just repeating the same loop over and over to pad the length.




  • As someone with a very mildly unusual name, I can tell you that it doesn’t matter whether a system could or could not meaningfully represent the name. Often the people or systems just refuse to acknowledge any deviation from what’s expected. Sometimes databases are written to enforce arbitrary grammatical rules that make my name impossible to write, or the people using the systems will just “correct” the “error” without telling me. I don’t mind that much but our normative systems just love to homogenise us.