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The sandbox needed a human SMG, but the MA5K is a carbine lol, and multiple variants of the human SMG already exist
Happy to finally have it in a halo game, but a little weird
Yep I had a couple aluminum ones, the 90 degree walls by the contacts would always bend inward to make a trapezoid ship on the connector instead of a rectangle and they sucked to try to bend back every time
Fair enough! Thanks for the data!
Much appreciated!
With no clear winner in terms of performance, which one do you think has the most durable material? I have been using a Corsair Voyager mini for years, which I think has an aluminum shell, and it very quickly bent inward on the side that doesn’t have the contacts, usually I need to put a key or some other metal thing into the USB slot of the drive to re-flatten it before it can be plugged in.
Waiting to see if the pistol is good enough to replace my trusty grenade pistol, hoping it is decent when you charge it.
Remember these are the same engineers who put the Magic Mouse charging port on the bottom, making the mouse unusable while you charge it
Maybe the matchmaking system prefers empty lobbies still on the ship over in-progress games if there aren’t any SOSs going
Too late for Malevelon, but just in time to permanently liberate Meridia checking in
AFAIK you just need to log in
And I just found this saying they have added official support to Rider
I think this plugin that I was looking at adds GDScript language support for almost all of them
I was really impressed with Rider when I tried it out with Unity development, I’d love to use it, but I’ve switched to Godot and GDScript
I use IntelliJ and CLion daily at work, and PyCharm to a lesser extent, JetBrians makes some awesome IDEs
Edit: Now I’ve gone down a rabbit hole and it seems there’s a way to work with GDScript in one of the JetBrains IDEs, neat
All good! I love Voyager haha
Armored and jet pack automatons aren’t new, maybe it means we’ll just be seeing more than usual?
Edit: Seeing people say that the jet packs are upgraded
Hulk bruisers with the new cannon were super tough, especially with multiple, but I don’t think they had to be entirely reverted.
The programmable ammo for AC and RR sound interesting, I hope they make it clear that the HE RR rounds have lower AP.
The buffed jump pack is crazy, saw this clip on Twitter.
That would be a nice way to differentiate it from the other rocket launchers like the EAT, Commando, and Quesar. Right now only run RR if it’s a bot elimination mission because it one shots dropships, otherwise I would prefer the quasar because the free backpack slot is worth the slight damage reduction to me.
I’ve been hoping for drone recall for a looonnnggg time, basically gave up hope of going stealth when I was running with a drone because sometimes they decide to blast a non-aggo’d bug 50m away
Two feet tall and almost fifteen pounds, Dark Horse definitely didn’t cut any corners on this one.
$350 is way more than I’d be willing to pay, I’d rather 3D print one and finish and paint it myself for probably a tenth of the price, but it is a cool collector’s item
Finally switched to godot full time with 4.3 from Unity and this has been my biggest point of friction, super excited to try this out!