Thank goodness that, twenty years later, we’re not paying $10 for chaff-filled precons with terrible mana bases. We’re paying $80.
Thank goodness that, twenty years later, we’re not paying $10 for chaff-filled precons with terrible mana bases. We’re paying $80.
Oblivion is cool, but I’m with everyone else that want to see Morrowind remade first. I’ve been personally holding out for the Skywind mod for several years now. I just checked up on it and, yeah, they’re still workin’ on it.
It’s a good op ed and one with which any supporter of enlightened democracy should agree. The Supreme Court are playing fast and loose with public trust at a time when partisanship has crippled the other branches of government and polarization is dividing the country.
How can anyone respect a court that explicitly has no ethical standard?
Some of the spoilers to come in yesterday were pretty great, not gonna lie. It’s still going to be miserable to open Zetalpa in your $20 pack, but I think now there’s a critical mass of desirable cards to make it worth the gamble.
And while I’ve been mixed on the full-arts, the new Smothering Tithe is delightful and reminds me of the border-breaking layouts from Unglued.
Haha, fair question. I set up the scenery to save time, but I don’t like to put monsters on the table until their fight/scene is imminent. The players never know quite what they’re gonna face until I pull it from the monster cabinet. 😈
I think this is most evident in the choice of legendary creatures, many of which hit the top of EDHrec years ago. Krenko, Omnath, Sidisi, Nekuzar, Mizzix, etc. Along with Land Tax, Commandeer, and Chromatic Lantern, the set seems to reflect the era when Commander was no more than an annual product.
There are so many new legendary creatures and EDH-playable cards released nowadays that, at least in my area, nobody is playing those old decks anymore.
Jumpstart is the product for you! It’s designed to help beginners get right into the game and try out a variety of play styles. Each Jumpstart pack contains half of a deck, lands and all. So you each open two packs, shuffle your cards together, and start playing.
There’s even a LotR Jumpstart edition, though the packs are a little more expensive than generic Jumpstart.
Mother 3 did it before it was cool. In the beginning of the game, money doesn’t exist and you can get whatever you need for free from the general store. Aways into the game, the pig army takes over, introducing money and ‘happy boxes,’ and everyone in town starts working industrial jobs to keep the pork machine running.
America was founded on the freedom to believe in crazy things, so to a great extent I agree with you. But all rights—including speech, privacy, and religion—have limits, and these limits need to delineate the space between the competing rights of others.
If gay people have the right to marry, then a county clerk cannot have the right to deny marriage certificates to gay couples.
If people of legally protected classes have a right to conduct business without fear of discrimination, then businesses cannot have the right to refuse service to those people, for religion or any other reason.
The Strixhaven archives knocked it out of the park, and I also thought the DMU stained glass showcase cards were comparable.
As for individual arts, I think my favorites are probably the Bruce Brenneise shock lands from UNF, namely Godless Shrine, Stomping Ground, and Breeding Pool.
“Quadrant theory,” as I believe it is called, has been a useful tool for assessing which cards stay and which cards can go.
Basically, you break down the game into quadrants (e.g., early game, late game, post-boardwipe, waiting-for-wincon, stalemate, etc.) and consider how a given card will perform in various stages of the game.
A card that can be useful in more game quadrants is obviously preferable to a card that will sit in your hand if you draw it at the wrong time. For example, a counterspell can serve as removal when an opponent drops a threat, or it can protect your board while you go for the win.
This approach favors modal spells at the expense of powerful niche spells, so it should be employed judiciously. But it’s a good way of considering to what extent a card can carry its weight.
I’m happy to see some reconsideration of old bans, but it really felt like they’re sweeping LTR’s issues under the rug while the set remains in print.
I guess it’s possible that the metagame will shift to deal with these new powerhouses, but the Ring could still remain overly ubiquitous, being colorless and generically useful. It’s hard to read WotC’s wait-and-see approach as anything other than handwaving, given their track record this decade.