Same as any other game really.
With Pirate Borg there is a really great “sandbox” style thing included with the book that lets players freely explore and roam a large area with lots of dungeons, caves, encounters etc. We had a bigger offshoot story arc that we were following from some previous games in other systems and tied in to a story arc on the island that interested the players.
With Mork Borg I was trying to do a rapid fire series of lunchtime games over a long campaigns where players were being called upon to do things by this unseen force.
It was actually a thing that came up during character creation where we gave the group a common background element. The element we rolled was that all the players hear the incessant sounds of the insects and worms that tells them to go places and do things. This is enough to pretty much take any one shots and tie them together as part of something bigger. What that bigger thing is? Who knows. We will figure it out and I enjoy letting the players find meaning in stuff like that to make it powerful.
I’ve been plowing through Three Body Problem series by Cixin Liu recently and it’s been really great. I’m on the home stretch of the last book and so excited to finish it.
All about space exploration, first contact, invasion, advancement and philosophy. A really great thinking book and leaves me with lots of uncomfortable feelings to ponder over. The pacing of the book took a little bit to get used to but it does well to help grapple with the time and space scale it is working with.