

My issue is that people jumped to harrassing these people before they knew that and then used that newfound knowledge to justify said harrassment.
My issue is that people jumped to harrassing these people before they knew that and then used that newfound knowledge to justify said harrassment.
You can be in a non-monogamous marriage. Quite common, actually.
…the alien dies at the end of the first movie.
How dare you cheer on the alien from “Alien” dying at the end of the movie. She was a mother!
Lol, no it wasn’t. It was the place where the lowest-common-denominator ended up. My experience on more niche, tailored servers has been wonderful for thoughtful discussion and avoiding useless flame wars.
The Muppet Movie.
Kermit the Frog.
post-neighsal drip
Reddit comments have always been insufferable, this is just a 2025 makeover.
Dumb and annoying is worse.
I mean, some of the most experienced and successful devs in the world are telling you (some random guy) these things bluntly in the article, and you are proving their point for them by acting how you’re acting.
Congrats on being a sentient stereotype with a keyboard and access to the internet, I guess?
The sane among us tried. We really tried, man. We were up against every gigantic corporation working together coupled with said corporations inducing brain drain over the past 50 years due to cutting funding. This is the inevitable result, despite our best efforts. Not having fun over here, either.
This is cool! How did you make this?
The amount of bad takes South Park has had over the years is astounding.
AAA gamedev here. I agree in principle with the gamefeel critiques, but I’d like to bring up that scale absolutely matters here. Every degree of complexity your codebase adds can cause cascading issues, which is one of the million reasons indie devs are told by everyone to keep their game scope small. Not saying these kinds of games shouldn’t improve, but it’s not as trivial as it might appearr.
I agree with you, but I’d also like to add the caveat that even with commonly-used engines shit can still be incredibly complex.
UI is incredibly complex under the hood. Cryengine is also difficult to work in. There are tons of reasons games with distinct outstanding features don’t switch engines, though, and it’s usually due to the specific features said engine provides, no matter how difficult it becomes to work with as a legacy system over the years.
Yeah, you’re probably right, the video game you personally made is probably better and we’re just lazy. BTW I demand 20 hours of brand-new content to be released next week, and it better be cutting-edge, uniquely interesting and creative, bug-free and $4.99, or else you’re a lazy dev, too.
It’s genuinely funny watching these people learn absolutely nothing when slapped in the face with hard facts.
AI as a technology at its core is fine, what is at issue here is the unnecessary scaling up of AI. There were great strides being made in making models as small and efficient as possible before OpenAI fucked up the entire market by becoming a for-profit company. They literally can’t scale the models much further no matter how much data and compute they throw at them nowadays, and the money faucet still hasn’t been turned off to disastrous consequences.