• 6 Posts
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Joined 1 year ago
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Cake day: July 6th, 2023

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  • We’ve been playing Carnegie a bunch. The game works great at all player counts but I really like it at 2-players. It’s highly interactive so it’s easier to keep a close eye on a single opponent and the neutral discs you add at lower player counts help guide early game strategic decisions. Very cool action selection and I really like the worker “lifecycle” and the route building too. Great BGA implementation.







  • Thanks for the excellent review!

    Do you think that the early encounters will feel samey in repeated replays? StS is a “slow” deckbuilder in the sense that you don’t acquire new cards every round but only after encounters so you go through your starting deck a few times before you really start seeing new cards. This is fine in digital StS since it plays so fast but I wonder how early game feels on the table. How many rounds do early encounters typically take?





  • I enjoyed reading the posts but if I try to take it seriously I can’t buy it. The argument stretches “Unix philosophy” so far that Lisp systems end up being a better fit for it than Unix itself. To me that just makes the whole thing lose meaning.

    Emacs doesn’t particularly fit the Unix philosophy and that’s fine! Emacs is a modern day Lisp machine that does an excellent job at integrating with Unix-like systems. It’s best to embrace and love it for what it is.

    I will go further and say that no GUI or TUI application fits into the Unix philosophy. This includes almost all text editors. I don’t consider Vim to be a better fit than Emacs and even vanilla vi is a major stretch unless you only run it in ex mode. The only text editor that more or less fits is ed.