• 3 Posts
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Joined 1 year ago
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Cake day: July 3rd, 2023

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  • funnystuff97@lemmy.worldtoGaming@lemmy.worldPeak graphic design
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    5 months ago

    Currently playing Armored Core 6 with a Steam Controller, and I love it. But… the right track pad leaves a lot to be desired.

    The best aspect of the Steam Controller, without a doubt, is the modularity and shareability of it. The standard control scheme a game tries to assume, most of the time it stinks. But being able to browse through community-made control schemes and finding one that works for me is fantastic. The highest downloaded control scheme for AC6 got me 95% of the way there; I just had to change the bindings of the back pedals to suit me. Now it uses the track pad and the gyro in conjunction-- track pad for big sweeping movements and gyro for small adjustments-- and I love it.


  • I’ve said this before, but Factorio is genuinely the only thing that has made me lose track of time before. When I’m goofing off into the wee hours of the night, normally I have a vague sense of time passing. I won’t know what time it is, but I’ll know that it’s late and I should probably stop whatever it is I’m doing (and won’t). And then I’ll look at the clock and it’s 2am-- late, but not surprising.

    But then came Factorio. This was when I first started playing, around the time I just started making black science packs. I was refitting my bases to work with laser turrets, and making minor modifications here and there like upgrading from 2 saturated belts of iron to 4 and such. Nothing major. I’d just do these things, maybe an hour or two, and head to bed. So you can imagine my surprise when I look at the clock and it was 5:30 AM. I was baffled; I had no idea I’d spent that long modifying my base. Like 7 hours straight, no breaks. And then the exhaustion hit, and I saved and went immediately to bed.

    Cracktorio man, the addiction is real.














  • I don’t think that’s necessarily true. Water will reach its own level so to speak, if a developer releases a game that is far too much for a majority of gamers to run, those gamers won’t buy the game and it won’t sell. Obviously that also isn’t always necessarily true, but enough terribly optimized games have released recently to be met with 40% rating on Steam that I’d like to think this is the case. Are some developers going to do it anyway? Absolutely, but that’s true regardless. I think that no matter what, indie developers will always tend to keep their games lightweight either by principle or by design necessity, and bigger game studios would also sorta get the message and keep their games reasonable. With obvious exceptions… goddamn 400 GB games these days.