hexaglycogen [he/him, they/them]

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  • 11 Comments
Joined 10 months ago
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Cake day: January 12th, 2024

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  • To me, the correct way to play Minecraft is with a friend and pursuing silly, enjoyable goals.

    Something I had a lot of fun doing is playing as “The Heart Tree” while my partner tried to support me. Essentially, I chose a tree I really liked, cut it down except for its lowest block (now designated “The Heart Block”), and I always would have to be touching or very close to logs which descend from the original tree.

    I also had fun playing Modded Skyblock with my friend from high school, focusing on guiding progression and decorating (since I knew how to progress a lot better than he did), but not making too much progress personally.

    To me, I intrinsically feel a drive to constantly chase progression, but ultimately find myself more fulfilled when I try and lay back and weave progression with genuine attention and enjoying the “unproductive” things, looking to make nifty floor patterns and building materials and interacting with friends.


  • Astro Knights hits a lot of what you want, and is a very solid game. It’s not grand sci-fi, but it is sci-fi. It’s a cooperative deckbuilding game about working together to defeat some giant enemy.

    I think that both Astro Knights and Astro Knights: Eternity are good, but since you say you’re just getting into board games, go for the original, it’s definitely more accessible.

    I also suggest Spirit Island, but it can definitely be hard to pick up. Quite complex, but definitely worth playing. If you want to, shoot me a DM and I can try and teach you it sometime?






  • This song is so great.

    “You haven’t tried in two years, so why start today?” is honestly so haunting. It’s a sort of terrifying sentiment that I can see rip people up slowly and subtly over time. The idea of procrastinating and bad habits being self reinforcing because, to break them, you have to admit that ALL the time before trying to break that habit was wasted, and that every time that decision was made to “not try” was a mistake. It’s so insidiously difficult, and outwardly difficult to understand why people fall into that pattern.



  • Yeah it is basically a joker scheme.

    Another way to look at it is like a device that you and I sit on opposite sides of.

    If I put in a coin, you get three coins. If you put in a coin, I get three coins.

    Putting in a coin strictly hurts the actor putting the coin in. Playing it “optimally”, there’s no reason to ever put in a coin. Even though we could easily both walk away two coins richer, if we are “purely rational, self interested actors”, we’ll both walk away with nothing.

    Technically, this scenario is flawed because “betraying” the other person makes the scenario worse for everyone if the other person also “betrays”. A true prisoner’s dilemma is supposed to be pretty clear cut “always right to betray”, meanwhile in this a selfish actor would have reason not to pull the lever as to avoid losing the people on their trolley.