To me, the correct way to play Minecraft is with a friend and pursuing silly, enjoyable goals.
Something I had a lot of fun doing is playing as “The Heart Tree” while my partner tried to support me. Essentially, I chose a tree I really liked, cut it down except for its lowest block (now designated “The Heart Block”), and I always would have to be touching or very close to logs which descend from the original tree.
I also had fun playing Modded Skyblock with my friend from high school, focusing on guiding progression and decorating (since I knew how to progress a lot better than he did), but not making too much progress personally.
To me, I intrinsically feel a drive to constantly chase progression, but ultimately find myself more fulfilled when I try and lay back and weave progression with genuine attention and enjoying the “unproductive” things, looking to make nifty floor patterns and building materials and interacting with friends.
Astro Knights hits a lot of what you want, and is a very solid game. It’s not grand sci-fi, but it is sci-fi. It’s a cooperative deckbuilding game about working together to defeat some giant enemy.
I think that both Astro Knights and Astro Knights: Eternity are good, but since you say you’re just getting into board games, go for the original, it’s definitely more accessible.
I also suggest Spirit Island, but it can definitely be hard to pick up. Quite complex, but definitely worth playing. If you want to, shoot me a DM and I can try and teach you it sometime?
huh i am genuinely baffled as to why that was even in my clipboard anyways fixed.
They did a one-shot where someone pulled a massive distribution of wealth to a population of people, though still within the bounds of self-interest.
(Edited to the correct link)
https://www.novelcool.com/chapter/Chapter-/4274990/
Essentially, he got the deathnote, scrubbed his identity from it entirely in time, memory, and association, sold it to the United States for 10 trillion dollars, and had that money distributed to a vast amount of people in Japan. Definitely still self-interested, and could’ve been used to greater effect in helping people, but pretty dang good.
my partner likes it a lot because they play as carby and the game is forced to progress while they progress. As opposed to Mario, where my sheer gamer skill makes it so that they could technically do nothing and the level would complete, they like the game moving forward because of their inputs.
I think it’s really good but I wish they worked on the effects and floaty feel of the game to make it CRUNCHIER. It could use tighter controls and better sound design. Compare Planet Robobot, super satisfying and crunchy game to play.
https://hexbear.net/c/badposting is this way
This song is so great.
“You haven’t tried in two years, so why start today?” is honestly so haunting. It’s a sort of terrifying sentiment that I can see rip people up slowly and subtly over time. The idea of procrastinating and bad habits being self reinforcing because, to break them, you have to admit that ALL the time before trying to break that habit was wasted, and that every time that decision was made to “not try” was a mistake. It’s so insidiously difficult, and outwardly difficult to understand why people fall into that pattern.
That’s wild. I typically mod Stardew and stop playing it a bit after I am done hyperfixating on reaching the bottom of the mines as quickly as possible.
Yeah it is basically a joker scheme.
Another way to look at it is like a device that you and I sit on opposite sides of.
If I put in a coin, you get three coins. If you put in a coin, I get three coins.
Putting in a coin strictly hurts the actor putting the coin in. Playing it “optimally”, there’s no reason to ever put in a coin. Even though we could easily both walk away two coins richer, if we are “purely rational, self interested actors”, we’ll both walk away with nothing.
Technically, this scenario is flawed because “betraying” the other person makes the scenario worse for everyone if the other person also “betrays”. A true prisoner’s dilemma is supposed to be pretty clear cut “always right to betray”, meanwhile in this a selfish actor would have reason not to pull the lever as to avoid losing the people on their trolley.
Then the optimal thing to do is to just coordinate with the other person and have one person pull the lever and one person not pull the lever. The point of the prisoner’s dillema is that it’s always “better” to “betray” the other person, but it’s going to be worse for everyone if everyone acts in a self interested manner.
to be fair, i think it might just be because it’s funny. it is funny.