nemmybun [she/her]

  • 3 Posts
  • 23 Comments
Joined 2 years ago
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Cake day: August 22nd, 2022

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  • That was my first project beyond very simple tutorial stuff so I’m honestly not too much further than complete beginner myself! I think you should just go for it! Engine-wise I chose Godot because it’s open-source and it’s pretty simple to get started for a hobbyist like me but Unity is also a good choice due to the sheer amount of support and resources available. I wouldn’t stress engine choice too much since many concepts will crossover so you’re not like starting from scratch if you decide to change.

    I’m happy to help answer questions or give pointers or whatever to get you started if you ever want












  • Not too long. I started with Godot 3 a couple years ago, got distracted, and I’m only now getting back into Godot 4. So far I’ve only done like a handful of tutorials and made a few basic template games from that so maybe 4 or 5 weeks total. I’m also not very experienced with coding so it’s been a struggle. I have a vague idea of what needs to happen to make my game ideas work, like on a high level, but I have a really hard time figuring out how to piece it together and the tuts didn’t really help with that.

    At least I’m much more confident in creating assets when I get to that part.






  • VATS made sense in 1 & 2 due to the third-person isometric design. It feels clunky and shoehorned in a first-person setting. The gunplay in vanilla is awful but mods fix that and make it a proper shooter in a way Bethesda can’t seem to manage.

    I understand the philosophy of carry weights but fiddling with inventories in Beth games has never been engaging to me. And the mods add a lot of new stuff so it compound the problem. What’s the point of adding new stuff if you’re not picking it up?




  • I’m playing Tale of Two Wastelands, a conversion mod that glues FO3 and FNV together and changes some stuff up. I installed a ton of mods on top so it’s a smooth experience and everything flows much better. Between looting on hover, removing VATS in favor of bullet time, and removing weights from all items (sorry Bethesda fans but I hate inventory management), the experience is more continuous and immersive. Getting a lot of nostalgia from the Capital Wasteland since I haven’t played FO3 since it came out like… 10 years ago? Yeah we’ll go with that. Don’t correct me I don’t wanna know

    This is my first ever week on an adderall prescription and I found out the hard way how dangerous it is to mix with video games

    Oh and I feel like this image added by a perk mod would make a good emoji with some editing and repositioning



  • I finished Romancing SaGa 2 a bit ago. I was nervous to fight the last boss as I had read about how it was supposed to be one of the most difficult last bosses in the series and then I did it one attempt without any major problems. Maybe I just got lucky with attacks because mechanically I can see how it’s supposed to be a hard boss. Overall I enjoyed the game but it’s a hard one to recommend to people due to how unconventional it is.

    I skipped RS3 for now and moved on to the SaGa Frontier remaster. It’s fun but also a step back in complexity from the RS games and so it feels a little too easy sometimes. Also the limited rehashed quests gets old fast (ugh runes). Anyway I’m hoping to be done with this one before Emerald Beyond comes out. I’m abusing NG+ so I don’t have to grind out every single scenario so I don’t think it’ll take too long.