Ross Winn
Old school RPG guy, 59, in Florida US. Traveller, Hero, Cyberpunk, Action! System, and about a hundred others.
- 7 Posts
- 22 Comments
Ross Winn@ttrpg.networkMto Traveller@ttrpg.network•Thoughts on "This is Free Trader Beowolf"?English11·1 month agoIf you’re not interested in the product, that’s one thing but this isn’t something that they’re printing 5 million copies of. This is a prestige format book on a niche in industry. I personally paid upwards of $150 for a single history text, so I don’t know what you’re talking about. Not all books are the same.
Ross Winn@ttrpg.networkMto Traveller@ttrpg.network•Thoughts on "This is Free Trader Beowolf"?English21·1 month agoDefinitely NOT outrageous. $20 in 1982 is equivalent to $66 now. SOURCE. (The purchasing power of the US dollar is a third of what it was in 1982.) I have a copy of the book on my desk and it is incredibly well researched and printd and bound on good quality paper with excellent art in four colors. Look at Shannon’s other work on RPG history and you will see some fantastic work.
Ross Winn@ttrpg.networkto rpg@ttrpg.network•RPG design: The Essential Reading ListEnglish1·1 month agoVTM illustrates all of the pros and cons of the Storyteller milieu. It is still the game that people talk about, even more than WoD.
Ross Winn@ttrpg.networkMto Traveller@ttrpg.network•Thoughts on "This is Free Trader Beowolf"?English3·1 month agoShannon’s work on game history is stellar. I ordered it immediately upon publication and it sits proudly on my coffee table.
Ross Winn@ttrpg.networkto rpg@ttrpg.network•RPG design: The Essential Reading ListEnglish2·1 month agoI’d definitely study the evolution of the hobby using books like The Elusive Shift (Petersen), Role-Playing Game Studies: Transmedia Foundations (Deterding, Zagal) and Designers & Dragons: A History of the Roleplaying Game Industry (Appelcline). Once the students had a grounding in the history I would suggest a unit on Dice and Probability, the Mechanics and influence on settings.
- D&D for level and progression, and contrasting that against Palladium’s approach.
- Traveller for the lifepath concept as well as the developing of universal setting.
- Hero System and the rise of point based mechanics, contrasting with GURPS.
- Interlock (Mekton, Cyberpunk) and the emergence of Unified Game Mechanics, maybe contrast with Atlas Games All Flesh Must Be Eaten, et al.
- Vampire, and the development of Dice Pools and the rise of “splats” as a business model.
- Over The Edge and Amber Diceless as differing approaches to non-traditional RPGs.
- Sorcerer, indie games, The Forge, and the story game movement. See also gamist/narrativist/simulationist as styles of play.
- D&D 3.0 and the OGL explosion.
- Apocalypse World and the New Wave of RPGs as a reaction to OGL. (one man’s opinion).
Sorry, yes, terms are considered ten years IMTU.
Yes, 2013, 2020, and RED are. I am not certain about 3e as I wasn’t a contributor.
Just curious, as a former 2020 freelancer I occasionally check in.
Why just RED? Why not a wider group?
Ross Winn@ttrpg.networkto Sci-Fi RPGs@ttrpg.network•My Traveller Campaign LegendkeeperEnglish1·3 months agogenuinely overpriced.
Ross Winn@ttrpg.networkto RPGMemes @ttrpg.network•Starset RPG: Fight For Hope In A Dark, Dystopian FutureEnglish3·3 months agoI have never met a dice-pool mechanic I didn’t dislike or despise. What makes your compelling?
It does add a certain visual flair, however. Thanx!
Ross Winn@ttrpg.networkto rpg@ttrpg.network•Which are (some of) your favourites GM-tips/technique ? And how do you use-them in your games ?English1·3 months agoIt is much faster than a GM fiat.
Great to hear, and thanx for the free setting. I’d love some discussions of the 2d6 mechanics, probability, and how that can affect play. I like all the discussions: crunchy (system), shiny (look and style), and fluffy (trappings and tech).
Feel free to start some.
I have one eye that works, so the one-eyed man is KING!
Ross Winn@ttrpg.networkto rpg@ttrpg.network•Which are (some of) your favourites GM-tips/technique ? And how do you use-them in your games ?English3·4 months ago• I refer to this as the ‘Video Game Rule’. In the last thirty years the visual aspects of the hobby have become more important because we’re think we are ‘competing’ with video games. Once we realize we are making a different kind of experience it allows the story (that is the narrative elements) to outshine the graphics, if you will.-
Ross Winn@ttrpg.networkto rpg@ttrpg.network•Which are (some of) your favourites GM-tips/technique ? And how do you use-them in your games ?English1·4 months agoI was about to comment “When one of my players asks whether they can do something completely unreasonable I look at them, roll a D20 openly on the table and without checking the result, say ‘no’”
Oh, GM Fiat… I always preferred the GM Camaro, but you do you… ;-)
Ross Winn@ttrpg.networkOPMto Traveller@ttrpg.network•Alternative Rules & InfluenceEnglish2·4 months agoAs an example, Theatrix had a great system for dealing with very slow skill progression that seemed to work really well with classic Traveller back in the day.
What do you think are the most important things to have as auxiliary systems on battle draft?