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Cake day: June 8th, 2023

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  • Update Version & Sizes 1.7.5.4

    Check the download sizes below for today’s patch on your platform of choice:

    PC (Steam): 2.4 GB
    PC (Microsoft Store): 10.3 GB
    PlayStation: 9.7 GB
    Xbox: 10.2 GB
    

    Bug Fixes and Improvements Audio

    Items: Various C.A.M.P. item audio fixes.
    Perks: Music now plays when opening the Perk Card Menu.
    

    Animation

    Reloading : Fixed an issue with the reload animation while using the Extra Large Magazine mod for the Gatling Laser Gun.
    Armor: Abestos Lining mod now adds fire resistance instead of energy resistance.
    Life Saving Mod: Fixed an issue where the Life Saving legendary armor mod would not use Stimpaks healing effects, leaving the player at 1 HP.
    Gauss Minigun : Fixed the weapon spin up animation with certain capacitors equipped.
    Heavy Weapon: The heavy weapon drawing animation no longer clips while wearing the Cultist Enlightened Robe.
    Popcorn Emote: The player characters mouth now opens while using the Popcorn Emote in Power Armor with no helmet equipped.
    Power Armor: Jetpacks no longer disappear from the animation when the player enters Power Armor.
    War Glaive: Fixed the War Glaive Power Attack animation while in first person.
    

    C.A.M.P. & Workshop

    Ally: Steven Scarberry and Joey Bello now have dialogue when speaking to other players visiting the C.A.M.P. they are placed in.
    Build Mode: All Plushies now have the same size thumbnail image in build mode.
    Display Cases : Adjusted the eggs in Large Birds Nest Egg Display.
    File Cabinets: All filing cabinets no longer float when the supporting structure beneath it is removed.
    Foundations : Fixed navigation issues with various Porch Foundations.
    Guard Posts: All Brotherhood of Steel Guard Posts are now all on the same list in the build menu.
    Huntsman Bed: Players can no longer get stuck in the framing of the Huntsman Bed.
    Monster Tubes: All Monster Tubes previews now face the same direction while in build mode.
    Movie Sets: The Movie Set Façade variant pieces now snap together.
    Prefabs: The Land Stand prefab is no longer lacking passive power on the tail of the jet engine on the roof.
    

    Challenges

    Daily: Modding a Plasma Cutter now works towards the "Mod a laser weapon" Daily Challenge.
    Daily: Challenges that require the player to use Pipe weapons now work with Pipe melee weapons.
    Epic: Fixed an issue where non misc type Steins counted towards the challenge to craft misc Steins.
    

    Daily Ops

    Contextual Ammo: Players can now receive Diluted Stimpaks as contextual ammo when using a melee weapon in Daily Ops.
    

    Expeditions

    Union Dues: Addressed an issue where no warning was given when trying to talk to an NPC that is busy.
    

    Items

    Armor: The Free States Resistance Underarmor name now dynamically changes when mods are applied.
    Backpacks: Added the ability to remove mods from Backpacks. There is now a "No Mod" option in the workbench.
    Free States Resistance Outfit: Fixed a clipping issue when viewing the outfit on a male character in first person view.
    Teddy Bears: Renamed a few Souvenir Teddy Bears that had the same item name but are different Teddy's. The name now has identification indicators such as "One-Eyed" or "One Ear".
    

    Localization

    Items: Various localization fixes for named items that were previously listed in English for non-English clients.
    

    NPCs

    General: NPCs now don't become unresponsive after being Nuked mid-dialogue.
    

    Perks

    Collateral Damage: The Legendary Perk Collateral Damage now correctly with unarmed damage type weapons.
    Fireproof : Fixed an issue causing Fireproof to not protect against fire damage specifically.
    Ground Pounder: Changed the description text stating the perk worked on "Automatic Rifles" to just "Rifles". This perk applies to all rifles.
    

    Pip-Boy

    Aid Items: Fixed inconsistencies between item stats for various aid items when viewed in the Pip-Boy and Transfer menus.
    Magazines: Backwoodsman 4 now correctly applies to Firecap and Starlight Creeper.
    Power Armor: Excavator Bonus Description now appears on the Pip-Boy.
    

    Quests

    Beasts of Burden: We fixed an issue where the event can occasionally become stuck at the "Listen to instructions" phase.
    

    UI

    Atomic Shop: The Iron Maiden Bed now correctly has the Fallout 1st tag and is moved to the correct category.
    Item view: Remove duplicate text that appeared in some Pulse Capacitor mods.
    Land Stand prefab is lacking passive power on the tail of the jet engine on the roof.
    Menu view: We've added "Resistance" as a sentence prefix, rather than suffix, to improve legibility of various perk cards. The cards functionality has not changed with this.
    Power Armor: We've added in static descriptions to various Power Armor paints and skins that were previously missing.
    

    Weapons

    Bada-Boom: Removed "Whacker Smacker" visual mod from Joey Bello's Bada-Boom weapon.
    Charging Barrel Mod: The Ultracite Gating Laser no longer degrades faster than the Gatling Laser
    Cultist Piercer: The Cursed weapon effect now correctly works on the Cultist Piercer.
    Enclave Plasma Gun : All Non-Iron sight scope mods for the Enclave Plasma gun now also have 20% more sighted accuracy than the regular Plasma gun.
    Fire Damage: Numerous fixes to weapons that deal fire-type damage, that were incorrectly dealing energy or no specified type of damage.
    Gatling Laser: Fix text display issue with Capacity for Fusion Core weapons. It will now show the correct amount of ammo capacity after reloading the weapon.
    Holy Fire: The Standard Nozzle mod no longer appears twice in the crafting menu.
    Syringer: Addressed an issue where enemies were not taking damage after the debuff to lower their damage resistances from the Endangerol weapon mod was applied to the enemy.