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Joined 1 year ago
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Cake day: July 10th, 2023

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  • Well I can get more into the details next time I log in but essentially at the moment I’m going for poison damage and leech. The majority of my leech is coming from my passives though. I’m playing a Lich and my skills are Wandering Spirits, Hungering Souls, Death Seal, Decay Aura, and Reaper Form. This is working fine for the majority of the time. I specced all my skills into poison. I get healing from decay aura so I can stay in Reaper Form for a long time, and it heals me enough that I don’t need to turn it off when I’m out of reaper form. But once reaper form drops I need to play more cautiously until it’s up.

    I know my resistances need to be higher and defensives in general probably need to be better but where I’m struggling in general is sort of what you mentioned with damage over time. There’s spell damage which should apply to everything other than Reap, and Aura of Decay, Poison damage which applies to all of it in some way but technically Reap still does some necrotic along with Death Seal (they’re mostly for the other benefits though and can poison.) There’s also damage over time and possibly others I’m not thinking of.

    It’s hard to know what to focus on. More broadly, I have a shaman that I started leveling but probably won’t get back to until I finish up the story with my Lich. I want to go caster but they can do so many different elemental effects. I switched everything I could to lightning damage but I’m starting to think that isn’t strictly necessary since there’s also spell damage as an affix.

    Like in general I guess it’s just how do you know which affixes to focus on for damage. I think I understand the defensive things more. Get all your resistances to 75%+, Get health (% and combined are most important), endurance and movement are good to have, and armor can’t hurt.

    But for offense do I just pick one thing? Like spell damage, or lightning, or poison? Since I’m mostly doing damage over time is it fine to just get one? Since I can take multiple does it matter? Should I just get any that are an improvement? I gave you examples if it helps you with my current confusion but I’m trying to learn what to do in case I change my build or create an alt. I know you can’t give hard and fast rules but the fact that things scale with so many different tags actually makes it hard for me to know which ones to focus on. Which would give me more spaces to fill with defensive affixes.


  • Thanks those tips are great! I just got into I think the last act. Had to pick between the bazaar and observatory. My build is working fine so far but now I’m really struggling between things like resistances, health, specific damage (poison in my case) or just spell damage. Like I went all in on poison because I figured picking one element and sticking to it was best but I’m realizing that I’m also (almost) exclusively using spells so I’m wondering if I needed all that instead of the more generic things like spell damage.

    And of course all those extra stats like defensives, endurance, leech, etc.

    For now I’m flying through the story and enjoying it so I must be doing okay but I’m always worried I’m going to pass up something I should be trying to forge into something for me later once I start into monoliths and later levels. Or things I should be shattering for later. I’m hanging onto most of the uniques and set pieces though in case I change my build or level an alt.


  • Yeah, everything I’ve seen says it’s balanced enough to do what you want at least until you get further into the endgame. And that’s true for me so far. I only tried one build that kinda failed. I think for me having not played something this complex before the crafting and what I’m aiming for is a little tough to wrap my head around so far. But hopefully once I’m just focusing on the endgame stuff it’ll start to be a bit more clear.