It’s licensed content and honestly just not as interesting as the pirates skins they had last month. I’m not purchasing any, but if I were to purchase, I would only get Donatello’s and call it good. There’s more fun to customizing your avatar to look unique than wearing a costume. If someone is a TMNT super fan and wants to get themselves a skin, that’s cool. But I think most of us are not interested at that price point.
I’ve only spent $5 on the battlepass and it keeps refunding me with more content. That’s plenty enough customization for me.
You’re ignoring that Capcom rebundles all of the DLC every year as sells that as the new version.
SF5 Arcade Edition was $50 retail. SF5 Champion Edition is $30 retail and that includes $1300 worth of the DLC you claim.
No one individually base the base game and every DLC individually after for a fighting game. That’s a hyperbolic situation.
You could simply buy the newest bundle every year like you suggest. And still have the existing player base. And you could opt to not buy it and play with all the new players. Every copy of SF4 and MvC3 is useless because they’re not the Ultimate versions. But every copy of SF5 and SF6 can still play the latest version of the game.
NO ONE is missing out on any content from not buying a TNMT skin. It has no impact on the gameplay or even cosmetically in the actual game. This was a fun collab for fans that you got spun up about doomsday for the gaming industry. And no one would insanely buy all 4. Every SF player knows this is a fun cosmetic to help fund the $2mil investment into the competitive scene that’s keeping this game thriving.
Fighting games live and die by its playerbase. This isn’t some RPG you put 40 hrs in and then move on. The DLC model greatly improved Street Fighter. It allows existing players to keep playing their game and not be forced to rebuy the $60 “Super” version every few years. SF4 I had to buy 3 times just to keep playing with my one character online. Modern Fighting games are updated and new players can join with all the DLC by buying the latest version while old players can keep using their existing game and upgrade when they feel it’s appropriate at a moderate price, all while playing with the same player base.
I’d love to see Capcoms deal with Nick. But even if they’re paying it’s bringing in players who are interested. A lot of SF players grew up in arcades and TMNT was another popular arcade game, this is a good market overlap for a completely optional cosmetic DLC. It’s bringing in more players and continuing to fund a game with continuous updates, I haven’t seen a single SF player upset about these collab cosmetics.
I fully agree with you. If this helps give Capcom money to continue developing SF6 with more content for the actual game then I’m all for it. And I’m sure Capcom got some money from Nickelodeon for their collab as well. I plan on spending $0 on this, but I’ve seen a few players in the SF6 Battle Hub already with the skins. They look cool and I hope they enjoy their purchase.
Congrats and keep it up!
I heard about having to use the Select button to switch between punches and kicks on the Genesis, I can see why it didn’t catch on as much as the SNES version did! I’m glad the Battlehub is available, it does seem to be substitute for that arcade experience. I’ve mostly met decent folks on there but have ran into an occasional asshole as well.
I’ll play sets with my brother who also plays. It gives a more open and friendly environment for me to try new things, get immediate feedback, and not worry as much.
I feel you on the Ranked. I have to remind myself before each Ranked match that I’m playing for fun and that overtime I will improve, even if I lose that match now.
Back in the day there was the shoryuken forums. I managed to find mine back then and stayed connected through the Facebook group. Nowadays, I think you need to find their Discord. The SuperCombo wiki seems to have a nice list https://wiki.supercombo.gg/w/SuperCombo_Wiki:Community_portal/Discords/Region
Just curious on your Steam Link issue, have you checked the “Change desktop resolution to match streaming client” checkbox on Steam? One of my computers is using a 2560×1080 monitor and we have it going to the Steam Link, it adjusts the resolution to 1080p to match the TV.
I’ve never tried with the 4k ranges I honestly cannot imagine the 100 mbs ethernet and cheap CPU could provide enough bandwidth without significant input delay. You might be alright with the SFF that can output your resolution and then using the Steam Link app for a beefier Steam Link.