For now I will refrain from talking from what I think is in the game without testing :) But just one question, when you’re saying “neutral stance”, do you mean the status next to the “monster” in the V menu? (Hostile/Ignoring/Tracking etc.) Or is it something else?
Okay, maybe this is the case, at least now. I have some memories of killing a random NPC (unknown to my character) in clear self-defense and getting pretty severe bad morale from this for a long time. It might have been one of those clowns who order you to drop everything when they see you. Glad if this have been somehow patched.
Bandits you consider them like ferals with guns and weapons that haven’t gone feral
One aspect of this, don’t know if you know off the top of your head: can you kill them with no murder morale penalties? I remember testing this mechanic a while back and I think it was pretty funny, like you feel bad if you kill someone who tried to kill you first, but never if they are a part of quest where you are supposed to kill them. This is from my old memory so might be wrong.
There’s a case to be made, realistically speaking, that using a well-known framework or even a CMS like Wordpress means less complexity specific to your website to understand for the next person. FTP cough SFTP or Markdown/HTML is definitely not beyond non-technical people to understand and use, but sadly there could be some resistance nowadays I imagine.
I would look into static website generators. Sadly I’m not sure what is most reliable nowadays, but I would prioritize easy of use and installation, as speed is probably meaningless on your scale. Here’s a random article.
There is !linuxmemes@lemmy.world and !linuxmemes@lemmy.fmhy.ml.
I mean… “who needs features in 2022” is onto something. But I use both, for various Nvidia and laziness related reasons, and have a dim idea what they do inside, as probably most flamers on the topic.
Feedback: to see an example one has to click through to another file in the repo.
Is it a subset of Markdown or YAML? It is a type of decision that it would be good to be upfront with to the users. It also gives you a framework for further thinking and development, and some out of the box parsability.
Thank you! As promised, the second part will be out sometime soon.
As a low int character you cannot read crucial books, even introductory chemistry probably. You have to stumble through your practical experiments, wasting tons of time and hard-to-get ingredients in failed attempts. I think this checks out from both gamist and simulationist perspectives. I mean, even someone really really stupid can learn to accomplish physical tasks (eventually) and we have specifically “applied science” in the game, not abstract theories.
Sorely tempted to ask you to create an Int 4 character and report back to us with you accomplishments, once you do reach the point of cooking up mutagen 😀
I agree and as far as I understand this is how it works in the game currently. I haven’t created truly dumb characters to see if it would take ages to read, but minimal intelligence level to read each book also exists I think. So this is also a soft barrier to acquiring higher levels in skills.
YouTube recommendations are often 30-60% decent and you can always fall back to that. Anything that has tags and similar artist functionality: Last.fm (still technically exists), everynoise.com, more specialized sites like Encyclopedia Metallum. I like to get some recommendations out of band even if I use streaming, otherwise it’s too easy to phase out and make your memory dependent on their algo.
Some (even) more niche and involved methods:
Obvious things I don’t see mentioned:
history | grep whatever
(or other useful piping), though your older commands are forgotten eventually. You can mess with the values of HISTSIZE
and HISTFILESIZE
environment variables in your system.
Returning to the discussion on this topic (if low Int is viable) some time ago, I see that you raised almost no skills outside of combat. This char seems to mostly ride on mutations, which is admittedly the dimension of the game I never explored that much. I tend to always go deep into mechanics, electronics etc. So that’s why I didn’t see much of a path for a dumb survivor build.
So what’s the verdict? Low int doable if you do char build mutations, not skills? Your mutations are from Genetic Chaos, not homemade mutagen, right? (I think that’s how it works)