cm0002@lemmy.worldEnglish · 3 months agoBilinear interpolation on a quadrilateral using Barycentric coordinatesplus-squaregpuopen.comexternal-linkmessage-square0linkfedilinkarrow-up14arrow-down10
arrow-up14arrow-down1external-linkBilinear interpolation on a quadrilateral using Barycentric coordinatesplus-squaregpuopen.comcm0002@lemmy.worldEnglish · 3 months agomessage-square0linkfedilink
cm0002@lemmy.worldEnglish · 3 months agoBlender 4.4 releasedplus-squarewww.blender.orgexternal-linkmessage-square0linkfedilinkarrow-up14arrow-down10
arrow-up14arrow-down1external-linkBlender 4.4 releasedplus-squarewww.blender.orgcm0002@lemmy.worldEnglish · 3 months agomessage-square0linkfedilink
Euler_eix@lemmy.worldEnglish · 5 months agoFeature Demo of Surface-Stable Fractal Ditheringplus-squareyoutu.beexternal-linkmessage-square0linkfedilinkarrow-up15arrow-down10
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osiriswrecks@lemmy.graphicsMEnglish · 2 years agoGet started with ray tracingplus-squaremessage-squaremessage-square0linkfedilinkarrow-up11arrow-down10
arrow-up11arrow-down1message-squareGet started with ray tracingplus-squareosiriswrecks@lemmy.graphicsMEnglish · 2 years agomessage-square0linkfedilink
osiriswrecks@lemmy.graphicsMEnglish · 2 years agoMake Your Renders Unnecessarily Complicatedplus-squarewww.youtube.comexternal-linkmessage-square0linkfedilinkarrow-up11arrow-down10
arrow-up11arrow-down1external-linkMake Your Renders Unnecessarily Complicatedplus-squarewww.youtube.comosiriswrecks@lemmy.graphicsMEnglish · 2 years agomessage-square0linkfedilink
osiriswrecks@lemmy.graphicsMEnglish · 2 years agoIsometric Projection in Game Developmentplus-squarepikuma.comexternal-linkmessage-square0linkfedilinkarrow-up11arrow-down10
arrow-up11arrow-down1external-linkIsometric Projection in Game Developmentplus-squarepikuma.comosiriswrecks@lemmy.graphicsMEnglish · 2 years agomessage-square0linkfedilink