The Picard Maneuver@lemmy.world to ShittyDarkSouls@lemmy.world · 1 month agoWho needs armor when you have big sword?lemmy.worldimagemessage-square19fedilinkarrow-up1249arrow-down12
arrow-up1247arrow-down1imageWho needs armor when you have big sword?lemmy.worldThe Picard Maneuver@lemmy.world to ShittyDarkSouls@lemmy.world · 1 month agomessage-square19fedilink
minus-squareKitathallalinkfedilinkEnglisharrow-up22·1 month agoFor how much effect armor has in most of the game’s play, light roll is a far better choice. Well played, Chad-Dexter, well played.
minus-squareShinkanTrain@lemmy.mllinkfedilinkEnglisharrow-up8·1 month agoBack in my day poise mattered 👴
minus-squarechuckleslord@lemmy.worldlinkfedilinkarrow-up4·1 month agoDying in three hits instead of two is a big advantage in both learning patterns and taking heals. Jus’ saying
minus-squareKitathallalinkfedilinkEnglisharrow-up6·1 month agoYou’re not wrong, but the extended roll is more likely going to make those three hits into two for a newer player anyway, and I’d say it usually turns 10 hits into 3, thus being a far better choice.
For how much effect armor has in most of the game’s play, light roll is a far better choice. Well played, Chad-Dexter, well played.
Back in my day poise mattered 👴
Enemy poise matters >.>
Dying in three hits instead of two is a big advantage in both learning patterns and taking heals. Jus’ saying
You’re not wrong, but the extended roll is more likely going to make those three hits into two for a newer player anyway, and I’d say it usually turns 10 hits into 3, thus being a far better choice.