The Picard Maneuver@lemmy.world to ShittyDarkSouls@lemmy.world · 8 months agoWho needs armor when you have big sword?imagemessage-square19linkfedilinkarrow-up1252arrow-down12
arrow-up1250arrow-down1imageWho needs armor when you have big sword?The Picard Maneuver@lemmy.world to ShittyDarkSouls@lemmy.world · 8 months agomessage-square19linkfedilink
minus-squareKitathallalinkfedilinkEnglisharrow-up22·8 months agoFor how much effect armor has in most of the game’s play, light roll is a far better choice. Well played, Chad-Dexter, well played.
minus-squareShinkanTrain@lemmy.mllinkfedilinkEnglisharrow-up8·8 months agoBack in my day poise mattered 👴
minus-squarechuckleslord@lemmy.worldlinkfedilinkarrow-up4·8 months agoDying in three hits instead of two is a big advantage in both learning patterns and taking heals. Jus’ saying
minus-squareKitathallalinkfedilinkEnglisharrow-up6·8 months agoYou’re not wrong, but the extended roll is more likely going to make those three hits into two for a newer player anyway, and I’d say it usually turns 10 hits into 3, thus being a far better choice.
For how much effect armor has in most of the game’s play, light roll is a far better choice. Well played, Chad-Dexter, well played.
Back in my day poise mattered 👴
Enemy poise matters >.>
Dying in three hits instead of two is a big advantage in both learning patterns and taking heals. Jus’ saying
You’re not wrong, but the extended roll is more likely going to make those three hits into two for a newer player anyway, and I’d say it usually turns 10 hits into 3, thus being a far better choice.