• yamanii@lemmy.world
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    9 months ago

    Good to know the industry have been killing their games even before I was born. Great work restoring it.

    • TWeaK@lemm.ee
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      9 months ago

      It’s not exactly killing a game, it was never released outside of Japan - and even there it wasn’t widely purchased.

      The sad thing is the US SNES did actually have a port for this on the bottom, I always wondered what that was for.

      • TwilightVulpine@lemmy.world
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        9 months ago

        It’s just as much game killing than any live service today. Satellaview relied on server connection, there’s no official lasting copies that anyone can own.

        • woelkchen@lemmy.world
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          8 months ago

          there’s no official lasting copies that anyone can own.

          Then Nintendo did a bad job of preserving it. The game could be an expensive eShop download now…

          • TwilightVulpine@lemmy.world
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            8 months ago

            As do most live service publishing companies. That is the whole problem. They aren’t bothered by simply looking bad for not preserving them.

          • TwilightVulpine@lemmy.world
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            9 months ago

            It was a service, but my point is less how much was paid, but that much of it is dead and gone. A completely free game that shuts down its servers and becomes unplayable is still a loss to our culture.

      • yamanii@lemmy.world
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        9 months ago

        It is in the sense that you had to delete the downloaded game to play another, it’s why it’s hard to preserve these satella games.