nanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish · 9 months agoStarfield's lead quest designer had 'absolutely no time' and had to hit the 'panic button' so the game would have a satisfying final questwww.pcgamer.comexternal-linkmessage-square29fedilinkarrow-up1145arrow-down16cross-posted to: pcgaming@lemmy.castarfield@lemmy.zip
arrow-up1139arrow-down1external-linkStarfield's lead quest designer had 'absolutely no time' and had to hit the 'panic button' so the game would have a satisfying final questwww.pcgamer.comnanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish · 9 months agomessage-square29fedilinkcross-posted to: pcgaming@lemmy.castarfield@lemmy.zip
minus-squarex4740N@lemmy.worldlinkfedilinkEnglisharrow-up43arrow-down3·9 months agoStarfield got so boring I stopped playing it Starfield is basically a point and click simulator with barren planets The only chance it has to rescue it are the modders
minus-squareZozanocakelinkfedilinkEnglisharrow-up2·9 months agoModders don’t want to touch it. What have they got to work with?
Starfield got so boring I stopped playing it
Starfield is basically a point and click simulator with barren planets
The only chance it has to rescue it are the modders
Modders don’t want to touch it. What have they got to work with?