• Malix@sopuli.xyz
    link
    fedilink
    arrow-up
    9
    arrow-down
    1
    ·
    7 months ago

    On one hand, I’d assume Valve knows what they’re doing, but also setting the value that high seems like it’s effectively removing the guardrail alltogether. Is that safe, also what is the worst that can happen if an app starts using maps in the billions?

      • Malix@sopuli.xyz
        link
        fedilink
        arrow-up
        5
        ·
        7 months ago

        no arguments there. Still, I kinda feel that raising the limit high enough to effectively turn off the limit is probably bit overboard. But, if it works, it works, but the kernel devs probably put the limit in place for a reason too.

    • sugar_in_your_tea@sh.itjust.works
      link
      fedilink
      arrow-up
      2
      ·
      7 months ago

      The whole point is to prevent one process from using too much memory. The whole point of the Steam Deck is to have one process use all the memory.

      So it makes sense to keep it relatively low for servers where runaway memory use is a bug that should crash the process, but not in a gaming scenario where high memory usage is absolutely expected.