Can someone explain or point me towards a good tutorial that explains how to match complex curves, like the PS5 side panels?

I want to make a controller stand that sits on top of my PS5 in it’s horizontal position.

I’m most familiar (but still very beginner) with Fusion 360, but I’m open to trying other software if there’s some killer feature that makes this easier.

Any tips appreciated, thanks.

  • stealth_cookies@lemmy.ca
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    3 months ago

    The PS5 side panels would be modeled using boundary surfaces (or whatever the heck Fusion360 calls them, every CAD software calls it something slightly different). Essentially you need to model the edge shape and then various guide curves across the surface that the CAD software then will fill in with a continuous surface. That said, surface modeling is very much an advanced technique within CAD softwares, don’t be surprised if you find it incredibly frustrating to learn.

    To do this you are going to need to measure points that will allow you to create the guide curves. The least work would be 3D scanning of some sort that would create a point cloud that you can use to construct the surface, there are some phone based solutions available these days, especially if you have an Apple device. Alternately you can measure it manually, profile/contour gauges are pretty cheap (heck you could probably print one good enough), there are many ways to do it depending on the equipment and expertise you have.

    That said, for something like this, I’m doing it the lazy way. A tripod doesn’t wobble, design it with some adjustability in the legs to get it fairly level, pop on some rubber feet or double sided tape to keep it in place and move on.

    • Kraiden@kbin.runOP
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      3 months ago

      Thanks, that gives me something to go on! I realise I’m probably taking the hard road but, eh. Worst case scenario is a little wasted time and filament. No one ever learnt doing it the easy way anyway. If I get anywhere I’ll report back

    • mojofrododojo@lemmy.world
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      3 months ago

      (or whatever the heck Fusion360 calls them, every CAD software calls it something slightly different)

      isn’t this really just Super-NURBS all the way down? I haven’t returned to the market in a few years but from a surface vector perspective it seems like everything is parametric curve systems…