Legit, I don’t fudge rolls because it’s not fun for me.
If a roll would fuck up the session/adventure/campaign, I just straight up tell the players I’m making a call and override the results. It doesn’t happen often, and it’s really only when rng just screws things, like when you get multiple nat 1s in a session, way out of line with what makes sense without some kind of gymnastics to explain things in game.
I think the difference is being transparent about it. This is saying “I know that shouldn’t hit, but I’m saying it hits anyways.” Traditional fudging is “That… hits, yeah, totally.”
Legit, I don’t fudge rolls because it’s not fun for me.
If a roll would fuck up the session/adventure/campaign, I just straight up tell the players I’m making a call and override the results. It doesn’t happen often, and it’s really only when rng just screws things, like when you get multiple nat 1s in a session, way out of line with what makes sense without some kind of gymnastics to explain things in game.
That’s exactly what fudging rolls is though… “I’m not fudging, I’m just changing the result of the dice when it isn’t fun”
I think the difference is being transparent about it. This is saying “I know that shouldn’t hit, but I’m saying it hits anyways.” Traditional fudging is “That… hits, yeah, totally.”
Nah, fudging is slightly different.
Fudging is saying “the roll was 19” when it was actually 18, and 18 was a fail. That’s a form of lie.
Straight up saying that the roll is being ignored totally, or that the person should roll again isn’t fudging because it’s open and honest.