Year two is out now: https://hexbear.net/post/2720771
So, I thought of making a sequential fortress for Hexbear to play. The rules of a sequential fortress is that a user controls the fortress for a year (starting and ending in early spring) and then hands the fort off to another user and makes a writeup. This is the same idea as the infamous Boatmurdered.
Roomtheaters – Expedition Leader’s log, Year 1
Expedition Leader: Radio Free Val
Year: 101
Starting Population: 7
Ending Population: 23
Fatalities: 1
Achievements: Discovered caverns, started metal industry, reached Hamlet, didn’t die
Summary: Strike The Earth! We have created a new fortress in a sparsely forested region with a small hill, a stream and amicable wildlife. After digging in a space for a trading depot and personnel exit (the 1 wide tunnel to the side, this is meant to be a cage trap hallway), the first priority was to create farms. These are done one level below the entrance to prevent anything from getting in after felling a tree (rip my old fortress where a titan got in through a hole in the ceiling where the roots used to be). Next, some stills and farm-related workshops before digging deeper and creating some rooms for the dwarves. These are glorified cells with a single bed and nothing else. But hey, it’s better than cold stone. Then, we created stockpiles for various goods before finding a massive vein of magnetite and coal. This will be critical for any iron industry. We quickly established a smelter and forge to create materiel and other iron goods in case combat is needed. In the meantime, out leatherworker was taken by a strange mood and a leather shop was build to accommodate them, however they lacked the needed leather to create a project. We slaughtered a horse to provide some leather but it was not enough for the undertaking. They later died due to dehydration after falling into a severe depressive episode. In a lighter note, we discovered a massive carvers system and a human monster hunter now resides with us. After a horde of troglodytes ran up from the cavern and tried to kill a couple of dwarven children, we killed them and temporarily sealed off the entrance to the cavern until cage traps can be made to secure the fort. We also discovered a pillar of obsidian studded with diamonds but elected not to mine it due to the stone being warm to the touch. We survived the winter with ample food supplies and expect greatness out of Roomtheathers, best of luck to my successor.
Goals For Next Leader:
- Memorialize the leatherworker who perished
- Fortify the caverns
- Get more seeds
- Strengthen military
- Mine the obsidian pillar to the southeast at elevation 28
- Dig deeper
Whoever wants to take over the fort for the next year, speak up and I’ll send you the save file and you can continue Roomtheaters.
Files: https://drive.google.com/drive/folders/18FJ8xCkc1GdBdzHCXen2cGnjumq5lYIY?usp=sharing I’ll try to keep this folder as a repository of all the saves so people can download it easily.
To pick up the fortress, download the file, extract it and move it to your steam save directory. On linux this looks like:
tar -xJvf bearmurdered.tar.xz;
mv -v ./region3 ~/.steam/steam/steamapps/common/Dwarf\ Fortress/save
First verify that your DF save directory does not have a “region3” directory BEFORE moving the file over. It will permanently delete your world if you have one there
I am handing the fort off to @PorkrollPosadist@hexbear.net for year 2. Strike the Earth, comrade!
This is so different from the way I normally set up my own stuff, that if I were to take over the fort, I’d spend the whole year just tearing shit down and building it my own way lol. Then the next person would undo my changes, then the next person would change those…
Yeah it’s hard to build longterm infrastructure in one year, given the priority of getting at least a temporary shelter up. Anything you build initially is gonna struggle to handle heavier traffic unless you repurpose the space somehow.
Yeah no shade of course, I just always put aesthetics over function in my forts