I kind of hate the thing in games where it’s like “you didn’t look in the second bathroom so you didn’t get the staff of mega fireballs. No, you can’t go back to the house. It’s still there but you can’t go in.”.
That and the common “no matter what the game says, do the quest objective last because that might move you past something important” thing.
Playing Mass Effect 2 and there’s a lot of “go fight them and save the day!” And I’m like hold on I need to check every corner for upgrades real quick.
Cool, maybe rpgs aren’t for you. Exploration, change and discovery is half the point. If you want to automatically get all the best loot because you went to a required place and did the required thing maybe you don’t want an rpg maybe you just want a story game. That’s fine, but DA was supposed to a BG spiritual successor once upon a time.
You now have a one-quest-long window to do these three steps in order otherwise you will never be able to complete this quest line due to missing out on the item that’s only available if you use this specific thingamajig on the other thingamajig in the hidden room. There isn’t any indication of that in the entire game, except that some quest will never ever finish and be stuck on the vague “find x things” stage forever. If you google how to finish the quest in thirty hours of game time, you’re just SoL. Better luck next run.
What exactly is the “role” one is playing here? Diviner? Psychic reading the game dev’s mind?
At least you can go back to previous areas
I kind of hate the thing in games where it’s like “you didn’t look in the second bathroom so you didn’t get the staff of mega fireballs. No, you can’t go back to the house. It’s still there but you can’t go in.”.
That and the common “no matter what the game says, do the quest objective last because that might move you past something important” thing.
Playing Mass Effect 2 and there’s a lot of “go fight them and save the day!” And I’m like hold on I need to check every corner for upgrades real quick.
Iirc,mass effect lets you buy anything you miss in a store later, at least
Only the third game does that, I’m pretty sure. It’s not a terrible solution, though it can be annoying when money is finite.
FOMO - the game
Cool, maybe rpgs aren’t for you. Exploration, change and discovery is half the point. If you want to automatically get all the best loot because you went to a required place and did the required thing maybe you don’t want an rpg maybe you just want a story game. That’s fine, but DA was supposed to a BG spiritual successor once upon a time.
What an extraordinarily bad take.
RPGs are not required to have loot, so that line is just nonsense.
Baldur’s gate 1 and 2, for the bulk of it, let you revisit previous areas.
“Explore it all in one shot” is not the only kind of exploration.
Even BG3 let’s you go back with some exceptions.
What exactly is the “role” one is playing here? Diviner? Psychic reading the game dev’s mind?