By popular request, here’s the city of Markarth in Unreal Engine 5 – at a more realistic and lore-accurate scale! Part of an ongoing project to visualise a m...
Well of course an xbox 360 can’t run UE5, but the point is the scale. Plenty of games on the xbox 360 handled scale of cities and NPCs better than skyrim. like, assassin’s creed 2 just off the top of my head. there are cities in that game that are capable of selling the illusion that they function. skyrim’s biggest cities can hardly even be called villages
I wasn’t talking about UE5, but the scale. The vast majority of NPCs in the AC games are randomly generated and non-persistent like in most other sandbox games like Grand Theft Auto. TES makes a big deal out of their NPCs being unique and having homes and schedules (not counting the mooks you run into outside of towns)
Well of course an xbox 360 can’t run UE5, but the point is the scale. Plenty of games on the xbox 360 handled scale of cities and NPCs better than skyrim. like, assassin’s creed 2 just off the top of my head. there are cities in that game that are capable of selling the illusion that they function. skyrim’s biggest cities can hardly even be called villages
I wasn’t talking about UE5, but the scale. The vast majority of NPCs in the AC games are randomly generated and non-persistent like in most other sandbox games like Grand Theft Auto. TES makes a big deal out of their NPCs being unique and having homes and schedules (not counting the mooks you run into outside of towns)