- cross-posted to:
- patientgamers@lemmy.ml
- cross-posted to:
- patientgamers@lemmy.ml
Whatās the rush?
Hi-Fi Rush is a rhythm based third-person melee combat game that rewards you by landing your hits on the beat. From a list of flowing combos comes a catchy beat, skilled moves, and rocking visual effects. This is a masterpiece of a game and its stylistic characters banter in hilarious ways, its world comes together to feel alive, and its art style just never stops hitting those notes. If you want to know about the hype, letās get into it.
Music make you lose control
This is what keeps the game together in a rhythm-based fighter, itās the peanut butter that glues the bread into a sandwich. The music is phenomenal, I just need you to listen to it.This is what Iām talkinā about. Whatās missing from this though is the kicking beat that you make with your moves as you play. The game rewards you as you hit your combos by adding to the soundtrack, and it all works so so so well.
Never stop fighting, rockstar
Combat is the actual bread that makes our sandwich and this is what you spend most of the game doing. Each time you get locked in an arena, itās intense and thrilling as you dodge enemy attacks, time your parries, and plan out elaborate combos to maximize your score.
I canāt emphasize this enough though: you can be bad at this and still have an incredible amount of fun. Iāve always stayed away from games like DMC that require you learn combos but the list here is roughly 20 moves long at most and you learn them intuitively as you experiment.
Enemies have legs or wheels or fire orā¦
One of the highlights of this game is the enemy design. Each enemy is distinct and itās rare to see a game have this many types without feeling repetitive or copied. Weāre talking shields, robo-bikes, owls, fire using boxer robots, samurai, fire owls?!, and many many more. Each feeling unique and requiring a different approach and more importantly, blending fantastically. The enemy variety in each arena gets really creative by the end and you really never stop adapting.
Art so good, it gave me nostalgia
Thatās serious by the way, I got nostalgia for this game thinking about how amazing the art is. It feels like itās from a past era and yet I also canāt think of anything like it. Itās so stylized but also never gets in the way of the gameplay. It will constantly add to your experience and honestly itās just perfect, I need the merch.
Video game stories are bad, this isnāt
What youāll notice about this story is that itās both very simple and very effective. A good mark of storytelling is sometimes how complex a story can be while still having you follow along, this isnāt that. Instead itās so good that the story is very simple and yet keeps you entertained and gives context and detail to everything youāre doing.
The way they seem to have achieved this is by adding a lot of depth to their characters and giving them real personality. So even though the story is very simple in essence, you enjoy seeing what characters are going to say even in highly predictable moments. You know something is a trap, but the reactions to it are what youāre there for, not the plot point. Itās great.
And the masterpiece award goes toā¦
I truly believe this game is a masterclass in game design in so many ways. Everything it attempts works really well and the only complaints I can even come up with is that I couldāve used just a couple more combos and the readability in combat suffers due to some of the effects and camera. Other than that this game is perfect in my eyes.
Itās rare that I mark a game down as masterpiece but you absolutely should try this game. If you donāt, youāre missing out on something amazing that doesnāt come around very often. Itās also rare that I ever plan on replaying a game in the future, but I can already imagine rediscovering this game 5 years from now and picking it up for another playthrough.
Addressing the coffin in the room
Last things last, Tango Gameworks was shut down by Microsoft in May. This game is the last thing they produced and it really is a pity. They went out on one of the best games Iāve ever played and I was baffled to hear about their closure Please go play this game in honor of the loss of the studio, maybe then you can be as angry as I am at Microsoft if you arenāt already.
Thatās it for me though, I feel like Iāve really experienced something here and if you havenāt played this game, I want you to give it a shot. Itās charming, itās fun, itās thrilling, and a good listen always.
If you played this, drop me a comment and share your thoughts. Iād love to hear what your experience is with rhythm games in general too. What else is good in the genre?
Until next time.
I really wanted to like this game but I couldnāt get into the rhythm aspect. Shame as I enjoyed DDR and guitar hero back in the day. I couldnāt find the beat, I made it about 30 minutes in and dropped it. The music and art were also not my cup of tea. Seems like many other people really enjoyed it, but it didnāt click for me.
Thatās totally fair and I donāt think youāre necessarily missing anything here if you bounce off of the combat. Still, itās worth a shot even if you donāt typically like rhythm games. I wasnāt super thrilled about the combat initially but it grew on me pretty quickly once I found that beat.
It might just take a couple tries for it to click with me, Iāll revisit it again someday. Great review, btw.
If you didnāt try it the first time, you can enable a beat display. Itās toggled with a button on the controller (share button on the DS5 when on PC) and it will display a very explicit indicator along the bottom of the screen.
That means a lot, thanks!