So I get that it’s not like in Cities: Skylines where it’s used for pathfinding by people traveling around and instead is like “people go stand at the sad and unfulfilled person station in the hopes that a carriage will arrive to take them somewhere they need to go,” but what happens then? They have an “I would like to go do a job at the job factory” travel goal and an “I would like to go shopping” travel goal, but do they also have an “I would like to go home” goal or do they just teleport back home after doing a task?

Do I need to coordinate them returning home or just being delivered to places they want to work and shop?

Edit: for that matter, how does refueling work for trains and busses? Do they just autonomously seek out fuel stops when they need to, or do I need to micromanage that somehow? Scratch that, I just watched a bus go to a gas station unprompted, through I’m still unclear on whether trains will find a fueling station or if they need to be routed through one.

  • KobaCumTribute [she/her]@hexbear.netOP
    link
    fedilink
    English
    arrow-up
    4
    ·
    5 days ago

    I don’t know what the deal is then, because that was the very first thing I tried: setting up a route between bus stops expecting them to work like in Cities: Skylines only to watch as empty busses just circled around between stations and never, or almost never, picked anyone up even when there were people waiting there. It wasn’t until I learned you could target individual buildings as stops that busses started filling up.