Reasons why I like systems that have rules for this sort of thing.
“Sure, you can torture the captive. That’s a rank 8 check against Violence, so go ahead and roll. Oh, you don’t want to risk any mechanical consequences for your horrible actions? Ok then”
I feel like there’s a lot of overlap between powergaming min/maxers and war crime doers. It really keeps players in check without having to resort to hand wave-y deus ex machina like “it turns out the bartender is a level 20 barbarian lol”
That’s from Unknown Armies (2e). A great game with a great rulebook. It really made me think about some assumptions I’d been making about how games work.
Reasons why I like systems that have rules for this sort of thing.
“Sure, you can torture the captive. That’s a rank 8 check against Violence, so go ahead and roll. Oh, you don’t want to risk any mechanical consequences for your horrible actions? Ok then”
I feel like there’s a lot of overlap between powergaming min/maxers and war crime doers. It really keeps players in check without having to resort to hand wave-y deus ex machina like “it turns out the bartender is a level 20 barbarian lol”
rank 8 check against Violence? huh
That’s from Unknown Armies (2e). A great game with a great rulebook. It really made me think about some assumptions I’d been making about how games work.