The spongebob game wasnt so bad. It had like a login bonus but it didnt seem to be too bad But once we got into the lego star wars game the f2p bullshit started. And oh god. This game clearly designed for kids had all the f2p bullshit. Login bonuses. Gridnyness. Multiple in game currencies. The daily/weekly ect missions. The unlockables
But god the racing game was even worse. 100000 things to unlock and basically nothing is by default basically. Sooooooooooo absurdly grindy. And most harrowing of all… i swear to god… 5 seperate in game currencies.
I want to reach out and scream to him “games werent always like this maaaaan”
Thanks.
I admit that sometimes I wish I started with the second book and somehow crammed in some “so you might be wondering how I wound up here piloting a mecha while fighting billionaires” record-scratch exposition after the fact. I don’t hate my first book as much as I feel that it was on-the-job training to write the next two better.
There are some trilogies where the final part is basically a prequel to the first two parts, it’s a narrative device that can work well in certain contexts. The Ace Combat trilogy on the PlayStation 2 does this, the final game in the trilogy is titled “Zero” and explains how the game world ended up the way it did. Just don’t go around making an entire prequel trilogy to explain the previous trilogy (Star Wars… )
Even if it was clunky, I do admit that Lucas sort of portrayed an accurate account of how “boring” neoliberalism and its trade disputes and the like (Phantom Menace) eventually roll out the red carpet for more overt fascism (Revenge of the Sith).