I just wanna start DMing a game and I need to buy $150 in books to do so? The fuck.
Edit: Lots of people telling me to play other systems. Here’s what’s up:
- I want to play a 1-on-1 game with my wife
- I’ve never DMed before
- She’s never played a TTRPG, so this would be her introduction
- She’s been reading a lot of fae-related fantasy, which has me thinking she may want to play roleplay heavy with some fae storylines present
- Ideally the system wouldn’t be too crunchy or combat focused
Edit 2: I’ve spoken with her and she actually wants a more modern setting
I had a blast running Heavy Gear’s RPG mode, but Dream Pod 9 sort of abandoned it, switched to “Heroclix” hype then some esports bullshit kickstarter that went nowhere, and the setting’s basically dead.
That’s too bad, because Heavy Gear’s “Silhouette” system does really fast and exciting high-stakes kick-ass-or-die mecha combat. At the high end it feels like piloting mobile suits that either rock face, fall apart into a failure spiral, or sometimes just instantly explode.
Combat resolves really quickly if you get used to it, almost at the speed of a cinematic story.
: p I had some fun with hero-clix style stuff when I was, like, idk 12? Because it was much easier for me to get in to than WH40k or something. I think the version I played was MageKnight.
I’ll have to look up the old Heavy Gear stuff. I really enjoyed the first PC game. My computer could only barely run it, I had to turn on the wireframe mode in any actual fight!
There was a lot of potential for the Heavy Gear series as a RPG setting. Even the characters listed in the core books had a novel “chess piece” system to show how important they might be to future books (so GMs wouldn’t get them killed off or otherwise changed too much if they were too important for future canon plots) which made me expect a vast post-interpolar war story spanning the terran colonies on the scale of Legend of the Galactic Heroes, or at least Gundam.
That didn’t happen because Heavy Gear became “Clix’d” and sort of abandoned any attempt at a long-running ongoing story, so it was up to me to fill in the blanks for as long as my tabletop group wanted to play.