Example; the Legend of Zelda: BotW and TotK weapon degradation system. At first I was annoyed at it, but once I stopped caring about my “favorite weapon” I really started to enjoy the system. I think it lends really well to the sandbox nature of the game and it itches that resourcefulness nature inside me.

  • Aeri@lemmy.world
    link
    fedilink
    arrow-up
    3
    ·
    18 hours ago

    Also I can’t look past the fact that there’s absolutely no way that they wouldn’t establish a form of nonverbal communication. ASL? Enthusiastic head nodding?!