Tervell [he/him]@hexbear.net to games@hexbear.netEnglish · 3 days agoPC specshexbear.netimagemessage-square28fedilinkarrow-up1154arrow-down10
arrow-up1154arrow-down1imagePC specshexbear.netTervell [he/him]@hexbear.net to games@hexbear.netEnglish · 3 days agomessage-square28fedilink
minus-squareChaosMaterialist [he/him]@hexbear.netlinkfedilinkEnglisharrow-up20·3 days agoThat era was a sweet spot because developers had enough power for complex games and decent graphics, but limited enough that they couldn’t drown their art department in graphics fidelity.
That era was a sweet spot because developers had enough power for complex games and decent graphics, but limited enough that they couldn’t drown their art department in graphics fidelity.