Why do they always say developers instead of publishers?
Because they want you to complain about the developers and not their corporate overlords.
some developers “hope” the next installment in the GTA franchise will be priced at $80–$100
Management are NOT DEVELOPERS.
Executives are NOT DEVELOPERS.
Shareholders are NOT DEVELOPERS.
Yeah, I guarantee you not a single developer gives two shits about how much the game costs. It’s not going into their pockets regardless.
That’s not true. I’ve been a developer for 18 years on big AAA and small indie games. Most people I’ve worked with very much cared about pricing. When you work on a game and put years of hard work into it, you want it to be a success. If the game is not profitable, you might lose your job so of course you care when management shows up with a pricing strategy that doesn’t make sense to you. Sure, passion is a big part of making games but it’s also our job and we’re not oblivious to what the game we’re working on is worth.
Oh and yes, we do get bonuses based on the performance of the game.
Opinions on that one time Microsoft closed Arkane and the studio behind HiFi Rush, despite the latter’s success and the fact the former made Redfall a slop because of total mismanagement? I’m curious in how nervous that makes you as a developer and how common this bullshit is as seem from within; from outside, it’s basically all I remember about AAA because I don’t often interact wit the scene apart from reading.
And this is precicely why I mostly play indie titles made by individuals or small teams that are sold for under 10 bucks. Fuck this noise.
Heck make them $250, i’m not buying them even at $70.
If a game is over $30 it needs to be damn good to get me to buy it.
I think the last two games I bought at some high premium launch price were GTAV and Cyberpunk 2077.
That second one still stings. I played it longer than I should’ve probably because of the price, and I’ve not bothered with the DLC, even though people said it fixed the game. The price just left a bad taste in my mouth.
I’m loving the balls on studios. Yesterday we had “experts” suggesting it might cost 100 bux, and today it’s already the beggining of a trend. And the game isn’t even out. In fact, we only have the trailer for the game and they’re already predicting prices.
My prediction is yes, they’ll ask 100$ and more, and yes, people will pay it.
But the nerve, I swear. “Yeah, our games have gotten sloppier every year. And yes, we fired tens of thousands solely for profit reasons. But line must go up, so you better start paying”
Do you really think people will buy it? I’ve played most of the GTAs, but I’m not about to spend 100 dollars on a video game.
You’re clearly not the target audience. Every slightly popular game has its whales. Something as popular as GTA? They’ll sell it at $100 and laugh all the way to the bank.
Something to consider. With conversion, new games are usually $80-$100 in Canada.
People still buy them.
Meaning this game will be MORE THAN $100 Canadian and still sell like hotcakes.
Look at Pokémon games, they sell like pancakes with barely an attempt at a story, minor gameplay improvements and barely running in their native hardware, their target audience will spend whatever they are told and defend the price no matter what.
Same thing here.Yeah but they don’t cost $100
Not yet, might follow after this stunt faces no lash back and results in profits.
I don’t know though you’ve got to consider your target audience and their income method. The income method for the target audience of pokemon games is asking their parents.
I’d love to get some numbers on this because I could believe it’s something like MLP:FiM, the target audience being kids but the main buyers being adults who enjoyed the show (or grew up with the games, in the case of Pokémon), anyway most parents just shell out money if it gets their kids off their back for a couple hours (examples are everywhere) and they don’t even care if it’s appropriate for their kids so I wouldn’t doubt they (or any publisher at this point) could just pump the prices for a mediocre game and sell just as much as they have so far.
There’s enough people in what I assume to be big gaming communities, like active and paying and stuff, that are defending this, citing that other stuff got more expensive, too… and somehow not many agree that incomes have not risen proportionally. Them temporarily embarrassed millionaires.
Somehow I think that most people defending this kind of crap are too young to actually have a first-hand feeling of how much prices for everything have risen.
Honestly this could all be a campaign from Rockstar to get ahead of higher pricing. They throw out $100 to some random people and let them run with it, so when they announce a $80/$90 price tag everyone bregurdingly goes along with it.
That’s what I’m thinking. Get the fanbase used to seeing 100+, and then suddenly an 80$ game will feel like a bargain lol
I honestly believe it, these test the water kind of leaks, more like intentionally invisible marketing to see the reactions
My prediction is yes, they’ll ask 100$ and more, and yes, people will pay it.
Well the game could be disastrous and sell poorly after the first week.
To be honest, they could launch the game as a 1 MB file that brings you to a black screen that says get fucked, and they would still make their money’s worth just out of the people who will blindly buy the game because they’ve been waiting for GTA 6 for so long that they bought it release day.
And then they could just move back to GTA V pretending nothing happened because the same people that would have impulse purchased GTA 6 with zero research are also the people who play GTA V religiously spending money on the micro transactions there and that isn’t going to cut their addiction
I think rumours about the price tag were already going before the trailer even came out lol.
AAA developers will inspire me to not buy their shit.
For $15 you can have endless hours or fun with Balatro
I wish I could, but it’s just not for me.
It wasn’t for me either at first but I gave it another shot and it got its hook into me.
What helped me was looking up a scoring/basic strategy guide that helped me figure out what super rookie mistakes I was making - this gave me a better eye for strategy when I was playing, which in turn translated to me enjoying the deck building aspect (which is a mechanic I know I enjoy).
The game is good, and really great to pick up and put down in busts if you don’t have a lot of time.
Hope you end up liking it eventually! I LOVE poker of all types, rogue likes, and deck builders so I thought this was a smash hit when I heard about it, but yeah, took a while to love it.
I keep seeing people comment that they really like it, I’m wondering if it’s completely inaccessible for someone who has never played poker?
You need zero poker experience to play it. It’s not a poker game at all, just uses poker hands for scoring, and if you don’t know them they’re all displayed if you hit esc.
It’ll push a shit ton of new pirates, thus creating more headaches for them if $100 games become the new normal. It’s almost like they love shooting themselves in the feet with a shotgun and then blaming everyone else as to why they can’t walk like they used to.
It’ll inspire me to never buy it…until of course it goes on sale for $20 a year later.
This is the way.
I always wait for the prices to drop before buying any game, and never ever pre-buy them. The only exception is early access from indie devs, I’ll help them along if they show promise.
My jolly roger has been stuffed in a trunk somewhere for years, but looks like it might be coming out…
Nowadays it takes like a year or 2 for devs to fix all the bugs anyway. People who buy on day one or pre-order are suckers.
Looks like PatientGamers’ membership numbers will be on the rise soon.
I never pay full price for a game.
Always running sales. If they aren’t just check history or set an alert on isthereanydeal and wait a bit.
This is the way.
Thank you for the first link, kind stranger.
Thats a no from me dawg
I don’t even buy a game when it’s 70…
At 80 there is no fucking way…
90, are they crazy? Never!
100? Lulz, go fuck yourself lunatic
I think there is maybe 1 game that I would consider spending 100 for the base game. And that’s because I love the series and it is very much a long term game for me, Street Fighter.
But that would be a very tough sell, it would have to be something really special to part with that much, even though I know I would get 1000s of hours out of it
You already spend more than 100 for Street Fighter and always have. The full roster for SF6 is currently 100/110 bucks. Not counting MTX and extra cosmetics.
Sure, you didn’t pay it all at once, but that’s no different than me buying SF2 and then Super SF2 the following year, each for seventy-ish bucks.
While true, the base game is still only 60.
If I had to spend an additional 40 for just the base game(not the 2 seasons of characters), that would be a much harder sell.
Sure.
And the natural conclusion of that is why have the up front charge at all. You do the 2XKO thing or the Multiversus thing and just let people play and charge for the characters. Of course that may mean being online for purchase authentication, right?
I don’t like where that goes.
I think SF in particular is pretty sure it can pull a decent chunk of cash up front and not impact sales too much, so that’s better for them, since they’re monetizing all the casual players, but sitll. It’s a dynamic that’s in play and I don’t like it.
I think that’s missing a lot of the content. If SF6 was free to play, if wouldn’t have the single player portion. And would have had a couple of free characters.
2XKO is going to launch with something like 9 characters(might be missing remembering the number), Maybe they add more before release but it is a tiny roster for a tag game.
There is also massive changes between games, and they don’t disappear, so you can still have those tournaments. If it goes free to play, I feel like they kinda get stuck with the game and systems and no easy way to move onwards, with a bit of a PR nightmare(abandoning the game and all that).
I feel like there is pros and cons to both methods, but don’t really think f2p Street Fighter is a good move. I do think sf7 whenever that is released will be another paid game, and will be more expensive upfront.
I do think fighting games are a special case because the DLC is so obvious that the seasonal microtransaction stuff is not as much of a focus.
But hey, SF6 did add a battlepass, so… it’s moving in that direction. We’ll see.
Yeah, I have a love(like… tolerate)/hate relationship with the battle pass. I don’t mind it, cause it is cheap, pointless and you get your money back, and it is super easy to complete it.
But also, it can fuck off, battle passes suck in their timed implementation, it is pointless, you have to get premium currency to get it which is obviously not purchasable at the exact amount.
Only thing I think was good is that it bought in the emulated game catalogue.
Lol, I’ll just wait until it’s on sale for 5 bucks. I’m patient enough.
how incredibly american to phrase learning they can get away with fleecing people for $40 more as being “inspired”.
Just a reminder that you can play AAA titles until you die and never pay more than $15 per game, if you wait for a couple years and a sale.
Hell, I got GTA V for free (legally, yes). It was the first GTA game I played, and I think its launch reviews were massively overrated.
I doubt I’ll find a free deal for GTA VI, but I ain’t buying it new.
I still don’t understand the appeal for GTA V either. For a game called Grand Theft Auto, the game sure likes to stop you from committing much crime for quite a large amount of time in game, at least to the point I dropped it at least.
Nah, the game is actually pretty fun. I still think San Andreas was the best part but GTA V is far away from being a bad game.
Oh I’m sure it can be fun for people but I just can’t see what’s the fun in it. Maybe I’m too used to Saints Row that drops you into the action immediately.
Patient gaming ftw, I was able to get GTAV for free from epic games (only reason to have that stupid app)