Out of all of these, motion blur is the worst, but second to that is Temporal Anti Aliasing. No, I don’t need my game to look blurry with every trailing edge leaving a smear.
What? All Ray Tracing games already offer DLSS or FSR, which override TAA and handle motion much better. Yes, they are based on similar principles, but they aren’t the mess TAA is.
Almost all implementations of DLSS and FSR literally are evolutions of TAA.
TAA 2.0, 3.0, 4.0, whatever.
If you are running DLSS or FSR, see if your game will let you turn TAA off.
They often won’t, because they often require TAA to be enabled before DLSS or FSR can then hook into them and extrapolate from there.
Think of TAA as a base game and DLSS/FSR as a dlc. You very often cannot just play the DLC without the original game, and if you actually dig into game engines, you’ll often find you can’t run FSR/DLSS without running TAA.
There are a few exceptions to this, but they are rare.
Out of all of these, motion blur is the worst, but second to that is Temporal Anti Aliasing. No, I don’t need my game to look blurry with every trailing edge leaving a smear.
Honestly motion blur done well works really well. Cyberpunk for example does it really well on the low setting.
Most games just dont do it well tho 💀
TAA is kind of the foundation that almost all real time raytracing and frame generation are built on, and built off of.
This is why it is increasingly difficult to find a newer, high fidelity game that even allows you to actually turn it off.
If you could, all the subsequent
magicbullshit stops working, all the hardware in your GPU designed to do that stuff is now basically useless.What? All Ray Tracing games already offer DLSS or FSR, which override TAA and handle motion much better. Yes, they are based on similar principles, but they aren’t the mess TAA is.
Almost all implementations of DLSS and FSR literally are evolutions of TAA.
TAA 2.0, 3.0, 4.0, whatever.
If you are running DLSS or FSR, see if your game will let you turn TAA off.
They often won’t, because they often require TAA to be enabled before DLSS or FSR can then hook into them and extrapolate from there.
Think of TAA as a base game and DLSS/FSR as a dlc. You very often cannot just play the DLC without the original game, and if you actually dig into game engines, you’ll often find you can’t run FSR/DLSS without running TAA.
There are a few exceptions to this, but they are rare.
But why did you buy a 1800€ video card then?
So you can use a more demanding form on anti-aliasing, that doesn’t suck ass?
Like rip maps instead of mip maps? Or is it some AI bs nowadays?
Unreal doesn’t even have other forms of AA iirc. It’s up to the devs to implement
farming bitcoin. Duh.