Flying Squid@lemmy.world to Technology@lemmy.worldEnglish · 1 year agoMicrosoft Needs So Much Power to Train AI That It's Considering Small Nuclear Reactorsfuturism.comexternal-linkmessage-square423fedilinkarrow-up11.17Karrow-down130cross-posted to: microsoft@lemmit.onlinetech@kbin.social
arrow-up11.14Karrow-down1external-linkMicrosoft Needs So Much Power to Train AI That It's Considering Small Nuclear Reactorsfuturism.comFlying Squid@lemmy.world to Technology@lemmy.worldEnglish · 1 year agomessage-square423fedilinkcross-posted to: microsoft@lemmit.onlinetech@kbin.social
minus-squareZILtoid1991@kbin.sociallinkfedilinkarrow-up33·1 year agoThis gave me an idea for some level design I might want to use in a video game.
minus-squarerush@lemm.eelinkfedilinkEnglisharrow-up7·1 year agoI’d play that, the fact that you’d include this content sounds dope
minus-squareZILtoid1991@kbin.sociallinkfedilinkarrow-up3·1 year agoI just like element-based levels in video games. Even water levels. Some even can present some time-based challenges, like saving a nuclear reactor from meltdown, or retrieving something from an area like that.
minus-squareswab148@startrek.websitelinkfedilinkEnglisharrow-up4·1 year agoI wanna play your game lol
This gave me an idea for some level design I might want to use in a video game.
I’d play that, the fact that you’d include this content sounds dope
I just like element-based levels in video games. Even water levels. Some even can present some time-based challenges, like saving a nuclear reactor from meltdown, or retrieving something from an area like that.
I wanna play your game lol