invalidusernamelol [he/him]

  • 4 Posts
  • 85 Comments
Joined 4 years ago
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Cake day: July 30th, 2020

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  • If you’re gonna have leveled enemies in an action game, the best way to do it is to make them visually different from regular goons and give them something like more armor, or a helmet, or a bigger weapon that’s immune to regular parry.

    Do your leveling by gating areas with enemy types that require you to either master the combat or unlock a weapon through story progression that trivializes them.











  • That’s actually not the point of the video, he actually talks about the fringes of the illusion and how you can tell that the designers put care into it while also finding that exact point where the illusion breaks down.

    Like the Skyrim one where he follows all the streams to their source and finds tons of believable well placed lakes and mountain streams then finally hits the edge where there’s a magical outflow that goes down two paths (to give the player 2 upstream paths to get to that location)





  • Some of the best sources are actually the ones with clear ideological bents because you can filter the whole story knowing where they’re coming from.

    Most of the sources used by communist theorists are capitalist rags (Economist has been around for well over a century and has a very clear bias) and industrial magazines (banking, mining, light industry) to understand the positions of the bourgeoisie and then direct interviews and union meeting minutes to understand the positions of the workers.