Lead UX Designer, A11y advocate, NN/g Certified in Interaction Design.

In my freetime, I play games, play with gadgets, solve Rubik’s cubes, play rando’s on Lichess, and take lots of naps with my 6 cats.

  • 6 Posts
  • 23 Comments
Joined 1 year ago
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Cake day: June 14th, 2023

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  • I think of “retro” as pixel-based and early 3D games that were sorta killed during the PS1/Saturn/N64 era.

    Once we get into more advanced 3D / Polygonal games (PS2/GameCube/Xbox), it’s a different era; but it’s not due to the visual shift alone, but the design philosophy and craft/code itself. I would consider them “modern” and point to series like Zelda as an example.

    Games like WindWaker feel more connected to Breath of the Wild than it does to Link to the Past or even Ocarina of Time. And I think the same goes for series like Mario, Metal Gear, and so on.








  • Any LLM that’s external to a company should be super off-limits for sensitive data… it seems like common sense, but most employees aren’t tech savvy enough to understand how these things work and learn. Hopefully those business focused tools come out soon and are easy to implement by IT orgs or many of us won’t have access for years lol