

I don’t think the mere avoidance of military service inherently makes someone a good person, though. It’s not as though we uphold Donald Trump’s draft avoidance as a virtue, for example.
I try to be a good person where I can. However, the mere circumstances of my life and the social system I grew up in, and which I remain complicit in, will certainly disqualify me from being considered a good person under someone else’s standards. I regret that, but I also accept it.
I’m just trying to eke out a sufficiently stable life for myself in the remaining time I have on Earth, during a moment in time where that is becoming less and less viable or ethical to do.













I never found Elden Ring to be too fast, but Bloodborne (playing now) definitely has a few bosses that are that way for me.
I admittedly sorta like the more responsive player input, because I think it’s very frustrating in those scenarios where you are animation locked for several seconds, an obvious attack is coming your way, and you are trying to react but just can’t. And I know that’s part of the expectation of the earlier games, that you’re supposed to learn when your punish windows are and when to back up/defend. But when you’re supposed to learn through failure, yet failing has consequences (the long run back), that just doesn’t feel as great.
If you play too cautiously, each pull just turns into death by 1,000 cuts. But then when you try to tease out the boss’s limits and see what you can get away with, you die more often and have those long runs back.
Elden Ring is definitely faster/riskier than early Dark Souls, but IMO it made things perfect through the implementation of Stakes of Marika. Having little to no run back so you can just focus on the boss was great, IMO.
Bloodborne, though, I just can’t help but feel like the bosses so far are far too punishing for how fast paced everything is, and then you have some runs back. I’m never sure when I’m even able to parry with the gun, and they seem intentionally made to be deceptive with their punish windows (moments that were punish windows in the first half of the fight often get follow-up attacks in the second half of the fight to trick players into falling for it). The only saving grace for Bloodborne for me is that the blood vials are very instant use and you can go in with a lot of them, but the finite nature of them (having to buy/farm more if you run out) has me worried of relying on them too much for bosses that I anticipate I’ll die to a lot.