• doingthestuff
    link
    fedilink
    English
    arrow-up
    2
    ·
    21 hours ago

    I don’t spend times on games that need a guide. Put clues in your games if that’s what you’re doing. I work way too much to learn every consequence of in game decisions that aren’t at least hinted at. Reading a guide is just spoiling. Make good fucking games. If you give me a 20 hour gotcha I’ll never play it again and tell others not to bother.

    • jjjalljs@ttrpg.network
      link
      fedilink
      arrow-up
      1
      ·
      18 hours ago

      i am inclined to agree. the final fantasy 7 remake was surprisingly gentle about not having stupid missables. You could miss stuff, but it was recoverable without starting the whole thing over.

      i had a whole argument with someone on here a while ago where they insisted i just had “fomo” because i didn’t like this sort of surprise consequences. Foreshadowing is cool. Unpredictable is, to me, unsatisfying.