I mean the game has some serious “my third unreal project”/ “Nintendo hire this man!-ass YouTube video game” vibes so that checks out tbh lol
I genuinely can’t tell whether this is clever marketing or not. Playing up the “smol indie ragtag devs that have no idea what we’re doing” seems a little too likely to me. Something feels wrong if you know what I mean.
The game is extremely well made for an early access game release. It has fewer issues than Baldurs Gate 3 at commercial release and that was a famously pretty good and well polished commercial release.
What I mean is that I think they’re full of shit. Professionals put out things with far more bugs and farrrrr more jank than this all the time.
I think the whole “we have no idea what we’re doing” thing is marketing. Cashing in on the hate of major studios releasing buggy shit all the time by pretending that even complete and total idiots can put out work that isn’t busted.
You didn’t play Craftopia, did you? It was their project before this one and it’s hella janky. It’s actually been fixed up a good bit now, at release it felt like playing someone’s first Unreal project.
I think they’ve hired some new staff which really helped with Palworld, but from the founder’s perspective I think he basically lucked out.
I really didn’t walk away from the game my first handful of hours thinking it was more polished than BG3 on release. I had to bail from our MP game because my inventory was rapidly filling with undroppable self replicating meat lmao
Ahh well I think that’s an outlier? Not sure really i have heard only people talk about how shockingly solid it is for early access.
Oh, I’m sure we were in the minority, I just thought it was amusing enough to bring up. My group did experience quite a few bugs but not much I would call major.
I think a lot of people are leaning far too far in the direction of “they built this in a cave with a box of scraps, I can’t believe my character can WALK” redditism gushing, but it definitely has a huge pile of jank.
I made my base in the default spawn area in a single player world, and every time the syndicate raid my base, one of them gets stuck where they spawn without fail and cannot attack or move - and i have to run out there and kill him to get my base pals to stop aggro even though this enemy is over 250m away. I have seen many floating rocks not connected to the ground texture (not collectable stone, but environmental rocks). So many aggro pals and human enemies have clipped through environmental rockfaces and one even through the cage they were protecting - which it turns out is a solid object, even after you open it, so you can climb the open doorway of a cage but you can’t shoot the guy who just clipped himself into the cage.
Is this game good or is it just being relentlessly hyped? I haven’t seen much in terms of gameplay that leaves me feeling particularly excited.
Even the Penny Arcade review struck me as mid. Just filling the hole that Pokemania created with its own series of flops.
It’s less janky Ark but with Pokemon and the boss battles of Valheim thrown in. How do you feel about using a Vulpix as a flame thrower or a Pachirisu sitting on your head while it fires a SMG?
I mean… meh?
I thought this might have some kind of story to it, or a clever city building/farming integration, but all I’ve really seen is Worms: Pokemon
The farming aspect is kind of satisfying because you have to get certain types to do specific jobs like fire types will smelt ore, grass types will plant seeds and water types water the plants and power structures that have water wheels. Still not gonna pretend that any of it is ground breaking but I’ll probably fuck with it for a few weeks because I got a friend that’s playing.
Do not upvote Palworld threads. Do not comment on Palworld threads. Report Palworld threads.
idk I watched one trailer and it looks like if you like open world survival bullshit like ARK or factory bullshit like satisfactory (but are fine with animal slaves) or whatever or you like pokemon then it’d be pretty fun
It’s “Pokemon for adults”, so it’s hitting the nostalgia receptors of a lot of millenials that grew up playing Pokemon. So I guess if you fit into that category, you’ll like the game.
It’s far more like ark than it is Pokemon. It’s a survival crafting game with a gimmick. That may sound like a mid review to you but the words “early access survival crafting game” release a small amount of the good chemicals in my brain without any further information
Same
It’s good, and especially for the first week of early access from a small team.
(I didn’t even know what game rigging was at that point.)
This explains a lot about the animations in Craftopia, honestly. XD
Damn, just rubbing it in Pokemon’s face rn.
Question that I’ve not seen answered anywhere: if they’re “small indie devs can’t even make a game uwu”, how did they end up with a front page banner ad on steam on release date? Doesn’t that cost a fuckload of money?
I am hearing about Palworld everywhere.
I love that with how much everyone is frothing over this game and making drama about what and who it rips off, I still haven’t seen anyone else raise how much the map seems to strongly reference zelda games.
i mean, plateau of beginnings? desolate church? big lol
People really really like survival crafting games. Release one that has a fun gimmick, functional multiplayer, and some controversy and people will like it. The massive advertisement helps too