• daniyeg@lemmy.ml
    link
    fedilink
    English
    arrow-up
    25
    ·
    6 months ago

    the map. the appeal is the map itself. definitely an aspect of number go up, but mostly that maps are beautiful.

    • memory_adept [he/him]@hexbear.net
      link
      fedilink
      English
      arrow-up
      7
      ·
      6 months ago

      I think terrain is beautiful, I don’t know about a mess of imaginary borders

      Personally when I fuck around with the real world map, I get a city and pick which part has the Cthulhu cultists and then I have people roll dice

      • daniyeg@lemmy.ml
        link
        fedilink
        English
        arrow-up
        14
        ·
        6 months ago

        terrain is nice, but it’s always the same. simplified colored borders however tell your campaign’s story in a simple glance. when you see your blob twice the size of that stupid ai you’ve had a beef for the past two hours it’s satisfying.

        • memory_adept [he/him]@hexbear.net
          link
          fedilink
          English
          arrow-up
          6
          ·
          edit-2
          6 months ago

          always the same

          Makes sense in terms of explaining why it’s a core gameplay mechanic itself rather than just a line version of bases in rts

          I guess a core appeal of using real maps to me in gaming has always been “let’s find out what’s REALLY under Cheyenne Mountain” stargate style