I don’t think they’re all linear. Only linear along segments that are strictly limited to requiring a specific tool. Sometimes you can have more than one way to access areas, and thus allow many different routes through the game. In a way BotW 2 enables this kind of approach to breaking the game with the utterly janky physics shit you can pull of in it.
I don’t think they’re all linear. Only linear along segments that are strictly limited to requiring a specific tool. Sometimes you can have more than one way to access areas, and thus allow many different routes through the game. In a way BotW 2 enables this kind of approach to breaking the game with the utterly janky physics shit you can pull of in it.